3ds Max | Scripts

Mindflow Parentize

47 votes

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V-MOTION - Mindflow Parentize // Automatic Hierarchy Chain Generator

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Developed by Ian Clemmer http://www.ianclemmer.com

Programmed by Panayot Karabakalov a.k.a. Anubis http://www.scriptspot.com/users/anubis

mCam Grid -Composition assistance tool-

44 votes



mCam Grid -Composition assistance tool-

Hi everyone.

I wrote a composition assistance tool script.
It's a simple script that creates spline grids in front of the camera.

1. Center cross
2. Golden ratio
3. Rule of thirds
4. Simulcast safe
5. Custom

Five kinds of grids are displayed on camera viewport.
Please use it. and hope you like it!

-a postscript-

Skin Wrap Reset

15 votes

Since the reset function of skin wrap doesn't work via maxscript, I had to create this tool to do it instead. It's not fully tested... it needs the command panel to be open to work, since it's telling max to actually push the button for us. Found some reference on CGTalk for this... so it's not all me!

Ray Parent

19 votes

Based on Neil Blevins' object planter. This script allows you to select two sets of objects and plant / parent them to another set of geometry that is "below" it. Ideal use: you have a bunch of props and need to plant/parent them onto multiple ground pieces... you can select all the trees, select all the ground pieces, and it'll automatically parent to the object below it.

Notes:
*Sometimes it will parent to wrong objects... i find that a reset xform on the parent objects help.

Distance Linker

22 votes

Compares two sets of objects, linking objects in "child" set to the nearest object in the "parent" set... pretty simple!

1. Select set to be children and run script or press refresh children.
2. Select set to be parents and press refresh parents
3. Press "Parent"

*4. You can also press "select objs w/o children" to select any objects left in the parent list with no children (can happen if it's far enough away that it's not the closest to any object in the child set.)

DistanceLinker

HCG Asset Browser

38 votes

NEW Video!!!

HCG Asset Browser Interface

Features:

Rename Objects Extended

16 votes

It's like Multi-Rename Tool in Total Commander.

V-ray car paint shader

19 votes

this script is aimed at simplifying the material workflow for makin a car paint material in vray. The script provides very few (yet important) buttons to manipulate the look of the material and makes the workflow A LOT faster and easier.

 

ActiveX problem %1 could not found.????????

5 votes

when i run my script in my computer . it will be have this problem like below.

MAXScript Rolout Handler Exception

--Runtime eooro:Cannot create the ActiveX control:MSComctllib.TreeCtrl
Reported error message:%1 could not be found.

Some one can help me ?? what the problem is ????? Thanks!

Detriangulate all editable meshes

16 votes

This is a handy script for artists working on imported scenes where there is a need to convert each editable mesh to poly and detriangulate it one by one.

The script is actually the modification of "Detriangulator" by InTools.

It creates the list of all Editable_Mesh type geometry in the scene, converts it to Editable_Poly and then detriangulates it with InTools algorithm one by one. Good for imported scenes with several hundreds meshes what are tedious for manual detriangulation.

In interface manager you may find it under "InTools" category.

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