3ds Max | Scripts

Mr.Studio

20 votes

mrStudioMr.Studio is a tool to simulate studio lighting with Mental Ray. It has some features to simplify the control of lights and provide previews.

Stereo Cam Creator

16 votes

Stereo Cam Creator v2.0

Creates the cameras already correctly positioned, with automatic adjustment for moving the target point keeping the correct distance between the cameras.

Install: copy the script to your 3dsmax\scrip

Autobackup Starter

11 votes

Info:
3dsmax needs a save to start "autobacking" .This script always does the first save.

Install:
copy the script to your 3dsmax\scripts\startup  folder

EffectsChannelSet

79 votes

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for V-Ray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.
  • Automate the creation of CMasking_Mask for Corona Renderer.

 

EffectsChannel 1.67.4

  • Some fixes and speed improvements

EffectsChannel v1.64

  • Fixes an issue with assigning ID to sub-materials in the version 1.62

EffectsChannel v1.62

  • This version speed-up opening on complex scenes. The time of opening on a very big scene decreased from 16 sec to 0.094sec.

EffectsChannel v1.60

  • Adds support to Corona Renderer: Automate creation of CMasking_Mask.

VrayCamLister

32 votes

Simple script for VRay & PhysicalCameras management in your scene.

Copy-Align-Link

8 votes

Copies aligns and links an object over multiple objects.

1. Select the Source object.

2. Select Destination objects. 

3.  Check "Unrenderable Targets" if you want to make parent objects unrenderable.

4. Give rotation offset values if necessary.

5. Press copy-align-link button. 

Reverse Time

25 votes

reversetime_ui

What to say... title and screenshot said everything.
Sample utility, an example of build-in Max function "reversetime".
Script affect only PRS (pos,rot,scale) transform keys.

Because I do not find some version in plain type for reverse time,
I wrote this script. I hope it come in handy for someone else.

Local LightsV1.0

6 votes

A local lighting system. Most light parameters are included in this lighting system.
*Build Key 、Back and Fill lights at a time.
*Only lighting included objects.
*Lighting model can be copied.
*Put the file in "Scripts\Startup" , then restart 3DS MAX
*It is in [Create>Lights>Standard].

Image Plane V1.4

3 votes

To create a standing Plane, and load image to this plane directly.
new feature
*Set alpha file name format. If image name is "bird.jpg", you can set "bird_alpha.jpg" as alpha file name.
---------------------
*Functions are based on Standard Primitive Plane.
*can load PNG、TGA、 TIF file format with alpha channel , and JPG format.
*If exist a alpha channel file in same folder, It'll be loaded automatically.
*It is in [Create>Geometry>Scripted Primitives].
*Put the file in "Scripts\Startup" , then restart 3DS MAX

objLoader V1.3

5 votes

ObjLoader is used to load sequence obj files.
new feature
*Buffer
---------------------
*It can load sequence obj files.
*Support each obj file with different structure.
*Support uv map.
*Put the file in "Scripts\Startup" , then restart 3DS MAX
*It is in [Create>Geometry>Scripted Primitives].
*Increase MAXScript Memory in [Preference Setting>MAXScript], when processing a HI-res OBJ.

Syndicate content