3ds Max | Scripts

Parallel Polys

5 votes

Selects all polygons in an Editable Poly at the same angle, plus a threshold.

EXR Network Render Fix

10 votes

Trying to add more channels than default when network rendering out files to the .exr-format is a scourge. They get lost somewhere on the way. This little collection of script forces the channels to be there even on the computers on your farm as they render.

Brutal_SET_ID

5 votes

Quick Set Material/G-buffer ID Number of The Object Selection.

Encrypter

4 votes


Little tool for easier encrypting of .mcr files.

Updates:
- err... well, now its actually works
- generates loader

dwTools

16 votes


dwTools is a set of few handy scripts for 3dsmax, that I made to speed up repetitive operations at work.

Updates:
- some UI changes
- added: Assign Maps for materials of selected objects
- added: dw_tools_starter.mcr so script could be assigned to hotkey
- added: postfix customization for Assign Maps
- added: DX toggle for materials of selected objects
- fixed: crashing after 2nd check for SubMultiSub

COPY_MAT

31 votes

Quick copy-paste object material to another object.

Sort Render Elements

14 votes

This script will place your Render Element files in named subfolders according to where the main pass is stored and what the name of the Render Element is.

Example:

Main pass is set to render to:
C:\myProject\renderoutput

Rendered Elements like Alpha, Specular, Diffuse etc. will be placed at:
C:\myProject\renderoutput\Alpha
C:\myProject\renderoutput\Specular
C:\myProject\renderoutput\Diffuse
etc.

Enable this script as a Pre-Render script:
Render Setup Dialog -> Common Tab -> Scripts -> Pre-Render -> browse for the script file

collectByWireColor

This scripts goes trough the selection and collects all the object wich have the same wirecolor to one Object. For now it works only with polyObjects.
this is usefull when working with Rayfire and TP. You can first cut Your frags as you like by hand. Then apply a random wirecolor to the frags. Then Frag your big Frags with some precedrual rule and collect all the frags into big objects with separate elements.
Now you have two level Fragmentation possibility with TP. Group activation and fraging to elements.

MaterialSwapper

8 votes

Easily swap the slots of several materials at once (currently only Standard, FinalRender and BlitzBrush):
- select source map slot
- select destination map slot
- press “Swap Both Slots” for swapping slots, or “Copy Src Slot To Target” for copying the slot
- finished.

FinalRender Material Converter

20 votes

This plugin adds a single button to your Interface. When you open it you can:

+ convert Standard to FinalRender Material
+ convert FinalRender Material to Standard Material
+ Show all (diffusemap) textures in view port

Additionally you can manually reassign the slots for the texturemaps.

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