3ds Max | Scripts

EasyCameraAlongPath

5 votes

This script allows you to draw a spline and automates the process of linking a new Camera and path constraining it to the spline, setting the keyframes for animating from 0 to 100 percent along the spline, and setting the tangents for that motion to "ease in" and "ease out". Very straightforward, and makes the process much quicker.

EasyVRayCameraAlongPath

4 votes

This script allows you to draw a spline and automates the process of linking a new VRayCamera and path constraining it to the spline, setting the keyframes for animating from 0 to 100 percent along the spline, and setting the tangents for that motion to "ease in" and "ease out". Very straightforward, and makes the process much quicker.

Toon Eyes quick setup for cartoon character rigs

13 votes

[DESCRIPTION]
setup ffd eyes for cartoon type characters so you can easily adjust those to fit character needs, it manage symmetry and instancing nicely. then hit finalize to make them independent.
symmetry setup is really useful for modellers and riggers in team to work on UTV india project efficiently.

[USAGE]
max customize>> lm_rigging>>tooneyes (quad / shortcut key etc)
type character code and create eyes
tweak ffd as you like
finalize eyes button to remove symmetry setup

turbo hide

12 votes

this script hides-unhides objects (it remembers hidden objects, so you do not need to unhide them by name)

car wheel

28 votes

this script animates wheels for cars running along spline. it creates keys for wheels rotations and front wheels steering. probably not perfect but quick.

 

mass filtering

21 votes

this script changes filtering type and blur value for a number of textures at once

 

massGammaColor

18 votes

this script converts colors from one gamma space to another. it affects color picker fields in material editor.

 

paint mover

24 votes

with this script you can move a bunch of objects at once, using your mouse like a brush. works only for X and Y axs.

 

FaceGrabO v1.5

11 votes

Handy to create twin faces from face selection of sublevel editablepoly to becoming new object for raw model or maybe final model.

Old scripts

Hi guys , This my old scripts

KeyBip-Controller
http://www.scriptspot.com/3ds-max/keybip-controller

BiP_Point
http://www.scriptspot.com/3ds-max/bip-point

Brutal_killmat
http://www.scriptspot.com/3ds-max/brutal-killmat

FaceGrabO
http://www.scriptspot.com/3ds-max/facegrabo

Thank you

especially thanks for admin

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