3ds Max | Scripts

Facial Animation Rig

22 votes

Create a complete head rig, with facial animation controls as recommended by Jason Osipa in his book 'Stop Staring'. Starting just with a head mesh, create bones for jaw, head,neck and eyelids. Also create a couple of spline controls for the eyes and the chin. Running the 'eyerig' script creates a rollout with pick buttons for all needed bones and meshes, then sets up the eye and head rigs, as well as placing a skin modifier on the mesh, with the required bones added, ready for vertex weighting. The rig also caters for 'fleshy eyelids' that move with the eye.

Lighting Analysis Utilities

6 votes

Utilities to improve the workflows of using lighting analysis in 3ds Max Design 2009

AutoEdges

27 votes

Script looping through selected objects of your scene to hide unwanted edges in editable meshes (typically the middle triangles of surfaces).

This script was created to improve the visibility of models imported from Revit into 3ds Max via the FBX file format.

DBC Fast SSS v1.0

8 votes

A maxscript to Simulation SSS(SubSurface Scattering). It's build in Self-Illumination map.

Tertium Organum CollectoREX

25 votes

TOCollectoREX is utility replacing and supplementing standard Resource Collector.

**IMPORTANT**
After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.

It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:

SuperPainter

10 votes

MacroScript SuperPainter v2.0 for 3ds max 2009 (also works in 3ds max 8, 9 ,2008)
Lets you distribute objects in certain areas or on the surface of another object. A variety of parameters are adjustable: number, type and weight of source objects, boundary spline, distance between clonings, random transformations and materials. It is possible to save and load script presets. The main purpose of the script, for which it was created - distribution of tree models on various surfaces and areas.

Speed Circular Array

18 votes

Rollout Interface

Speed Circular Array v1.0.ms

Speed Circular Array allows the user
to quickly array objects, such as chairs,
around others, such as tables.

Really it does the picking of object
transform centres for you, and then the
rotational array you would have done
by hand is automated.

Simple Window Maker

16 votes

Simple Window Maker v1.1.ms 

Simple Window Maker allows the user to
generate simple windows on mass across
the facade of a building, rather having to
model each one, or duplicate from elsewhere....

Randomize

13 votes

Rollout Interface

Randomize v3.1.ms

Randomize allows the user to generate
a randomness to objects on mass that might
otherwise look to well ordered....

Object Switch

9 votes

Object Switch allows the user to replace objects on mass with a different object. For example; change window designs, tree types, replace 'marker' objects...

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