3ds Max | Scripts

Facial Controls

13 votes

User InterfaceFacial Controls v1.0.ms - Maxscript that creates simple controls for driving a facial rig be it basic or complex.

GA Layout - Automated Drawing Layout

15 votes

User InterfaceGA Layout v1.3.ms

Produce GA Layout drawings in either 1st or 3rd angle projection instantly!

Map Loader

26 votes

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars
tab->Category: ColinScripts->Map Loader
" and drag "Map Loader" to a toolbar, click to run.

 

Loads maps into the material editor that exist in the scene.  Very straightforward. Support for special Mental Ray Maps and VRay Maps included.

 

Modifier Instancer

28 votes

This simple scripts allows you to instance some or all modifiers of an object into large number of objects.

- just pick the source object

- select the modifiers that are going to be instanced. Press CTRL for multiple selection.

- select target objects

- Hit to the INSTANCE MODIFIERS

version history:

version 0.5

-Selected objects automatically will be added to the target list.

DBC PolySelector V1.0 (RC1)

14 votes

DBC PolySelector V1.0 (RC1)

Screenshot Demo

Performance Timer

2 votes

Time your viewport with a default scene to test performance between different settings and computers.

InterLight for Mental Ray, Final Rener, Brazil Rio and Vray

48 votes

Update: May/05/2010. - support for Max2011

- Mental Ray 3.6.51.7 (Max 2009) :
with the materials:

Material Cleaner

4 votes

I made this script mostly for FX people, or anybody that needs to wipe or replace the materials from an entire scene... you can do it on selected geometry or the entire scene (includes hidden geometry).

MatCleaner

Polygon Edge Summary

19 votes

 

The info box will show when you press the corresponding button.

Here is a little script that displays how many x-edged faces you have in your editable polygon object, where x ranges from 3 to the maximum number of edges bordering a face that can be found in your object.

Smooth to Prevalent Smoothing Group

15 votes

Works in face sub-object level of editable polygon base objects.
Assigns the prevalent smoothing group found within the current selection of faces to the entire selection of faces (removing any other smoothing groups).

Feel free to modify as you like.

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