3ds Max | Scripts

Orionflame 4

31 votes

Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.

Experience the difference yourself.

Note: this is a commercial script

Find Large Bitmaps

14 votes

FindLargeBitmaps is a quick script to search for bitmaps in your scene that are bigger than a specified dimension or file size.

Use it to optimize your scene's bitmap assets quickly.

Lip Sync Helper v0.33

9 votes


What this script does:

ma_toolbox

3 votes

hi folk,

this is my very first release *smile*.
-> my code is NOT clean, so be forbear with me :D

 

i study gamedesign in germany / munich ... and try to learn max skript on my own ...
my "toolbox" v0.04 contains two working skripts ...

--> read more ! :)  

 

Gamma Color Correction script for VRay 1.5

4 votes

This script automatically assigns ColorCorrect map with chosen Gamma value (2.2, 1.8 or 1.0)to selected material in Material Editor.

Open Clean Material Editor Zorb

13 votes

Very simple little script. Put this next to your "open material editor" button and you can now open a pre cleaned material editor. Saves you waiting for big maps to load if you have some chunky materials in your editor.

A few words about gizmoControl

I recently released a new script called 'gizmoControl'.

While I think the script can be very useful, the names used and my explanations might be suboptimal and therefore, I'll try to better explain what use this script can be.

So what does the script do?

Populate MEdit Zorb

22 votes

Populates the Material Editor with the scene materials, or selected object materials. Has option to offset the materials placed in the material editor (usefull if there is more than 24 scenematerials). NEW: Added Material Editor Offset so it will dump materials starting at the specified slot

Modifier Modifier Zorb

283 votes

v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

Shockwave 3D Batch Export

10 votes

This script batch exports Shockwave 3D Files

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