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This script will only work when the scene renderer is set to Mentalray.The script assigns mentalray Ambient/Reflective occlusion map to ambient channel of the selected objets material. The selected object's material can be multimaterial or standart material other material types are not supported yet.
This Script makes a 3D graphic equalizer type effect. The Script runs with a small program written in C++, the program reads an audio file and passes the data into a fft algorithm then outputs data to a text file the max script then reads the data file and makes a set of objects it then animates them. so you end up with a set of objects dancing to the music if your audio file was a music track.
with this script you can make a music keyboard and animate it to a midi file ,this will not work on a 64 bit system I may fix this if I have the time WWW.Dmax-Scripts.co.uk
This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.