3ds Max | Scripts

Material Editor Manager, MEM

26 votes

This script was developed due to a better usability of 3dsmax's material editor.

Pile

2 votes

Selection-set manager.
Misc scene management functions.
Capture-restore scene data per set.

jbfunctions

4 votes

jbfunctions.ms is a library of miscellaneous handy MAXscript functions. This script only contains support functions for other scripts, and does nothing useful in and of itself.

Note from Admin: If you're not sure if you need this, then you don't.

RayFire Tool

118 votes

 

RayFire Tool gives You the ability to shoot, destroy, demolish, ruin, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things You have always dreamed of to do in Max...

www.MirVadim.com 

projectSwitcher

34 votes

(updated to v0.31) ProjectSwitcher is a Macroscript utility for quickly switching between multiple project folders. It keeps track of the previously opened projects, saves them to an .ini file and presents them in a dropdown list.

ProjectSwitcher UI

The dialog can be resized to accommodate long path names. v0.3 can also be docked at the top or bottom, v0.31 is using a floating dialog instead to restore compatibility with 3ds Max 2014.

UV Tools

35 votes

[Admin update - this is a commercial script]

UV Tools is a 3d studios max plugin designed for making the process of
UVW mapping easier. Designed mainly for use directly while in Editable
Polygon mode, you can use it directly alongside while you are modeling
or editing your geometry.

smart menu

42 votes

another script for today :)
this script scans a folder on your PC and creates a menu in 3dsmax's interface with all scripts it finds there (you must specify the path to scan in the script by yourself). all you need to do with your new script is to place it in that folder, and you will be able to access it in 3dsmax interface. no macroscripts support.

paint cloner

16 votes

the purpose of this script is to place objects by painting with mouse. like advanced painter, but advanced painter uses max's paint interface which is somewhat slow on complex models. my script paints objects over the active grid. after you place objects, you can put them down to ground, apply random transforms, apply random materials (all these things with other scripts). so you can quickly make landscapes.

Chunk Generator

11 votes

a script i wrote to create randomly generated Ice chunks for a job that I was working on. It still has the modifier stack and is totally changeable.

Box Generator

3 votes

a script to automatically create boxes in random locations, rotation, and size. Hey, I think its cool.

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