3ds Max | Scripts

VRay Camera Manager

5 votes

Bake

24 votes

Bake various properties of objects (ie. procedurally animated object into animated meshes - procedural animation into simple keys - etc).

Pivot & Align Tools

10 votes

Pivot & Align Tools (PAT) are a set of macros bundled into a quad menu that allow you to perform various object alignment, pivot alignment and object snapping functions... among others. Most of the functions can operate on a selection of multiple objects at once, including grouped objects as part of the selection (open or closed).


NOTE: This script now handles quad setup for both 3dsmax 2025 and above, as well as previous versions of Max.

 

See online guide in links section. 

theOnion

41 votes

The Onion is Layer System that sits on top of the max layering system.

Features

  • Layer Groups
  • Merging
  • Alternate Material
  • Alternate Property
  • Import of REZN8 LayerManager Information

IMPORTANT Notes

Copy Paste Transforms

40 votes

Adavanced Control over Copy, Paste and mirror of Transforms. Paste Transform onto the same object or multiple other objects. Good For Copy and pasting of poses on a rig. 

Copy Paste Transforms Screencap trimmed

PIX3LED

83 votes

PIXELED

This tool converts 2D sprites into 3D in seconds.

ProTrajectoryHandles

24 votes

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories. Now freeware!

Asteroid Generator

34 votes

Helps in creating isolated asteroid or asteroid field in a space zone defined by the user.

Flower creator

56 votes

I’m currently trying to make this a geometry plugin using maxscript so you can set and animate the parameters in real time, just like any other geometry object in max. Scroll down for video.

I appreciate all feedback :)
Download URL: http://havardsc.com/scripts/flowerCreator.ms

How to:
To install it permanently on your system, just copy the file to the \plugins folder or to any folder listed in the plug-ins paths.

Average Normals

65 votes

Average Normals is a MAXScript that averages all the vertex normals for each selected faces, so they all point the same direction.

 

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