3ds Max | Scripts

RenderPreset operator for LPM 1.09+

17 votes

RenderPreset operator for LPM 1.09+
- Stores render's parameters.
- Support all possible renderers.

*Allows you to solve this bug .
*Also allows you avoid Biped & Render Preset bug which returned since max 9 sp1 which was fixed. ( Using Render Presets on a file where a biped was present and motion mixer contains clips would result in a corrupt file when saved. (max 2011 x64 sp1) )

Magic HotKey

17 votes

Depends of subobject level this script will execute different commands.

Elements to Objects

17 votes

A simple detach tool that explodes the selected objects into their elements.

MacroCollector Right Click Menu

17 votes

This script collects all your MacroScripts at MAX Startup - and pop'em up in a new RightClick menu.

SkinMe

17 votes

This script was created to help in rigging for animation. It works by
selecting and assigning verts to bones, then creating the Skin Modifier
when you are done.

Reduce Transform Keys

17 votes

This is not my first attempt at writing max script, I've hacked a ittle around the edges with adding custom attributes - Thanks PEN - but this is my first attempt at a useful/functional tool.

Reduce Your Transform Keys is designed to strip away all the transforms that don't do anything.

By default the range is set to your current animation range but you can confine the key pruning to a specific region for your timeline.

I don't like losing the key a frame 0 so I added a radiobutton to add one and ...

pFlow Control

17 votes

v1.08
-Fixed Source treeview height to scroll after 10 sources are added.
-Added Particle View toggle.

v1.09
-Added Render Operator node list.

Enable/Disable multiple PF Sources from one location Select PF Sources Change multiple Display Operator Colors Change multiple Display Operator Types Set viewport particle counts for all or selected PF Sources Set upper particle limits fro all or selected PF Sources Change Integration Steps for viewport and render for all or selected PF Sources. Re-sizable, relocatable.

 

randofier

17 votes

hi there this is a new script i have done to collect the whole parameters in one place at my floater also i have added a new random to my script to make cool shapes crowd things with it so enjoy and have fun with it

installing
 after u run the script go to
Customize User Interface > Toolbars tab > under the category : polypic`s Tools > collect modifiers
just drag it to the main tool bar or whatever
enjoy

tested on max 32/64 2011 also watch the demo

Render Node Manager

17 votes

.
- NEW - monitor node status: on/off, CPU, Memory and DR status
- NEW - connect with nodes by - RNM Server
- much simpler to setup (RNM Server works without Remote Desktop)
.

 
Render Nodes Manager is a network tool. It allows to remotely start / restart / stop DR (VRaySpawner, Corona DrServer, Octane Daemon) on selected servers / nodes.

It helps to solve typical problem when user cancel distributed rendering and render nodes don't pick up for some time...

It can also monitor status of the nodes: on/off, CPU, Memory ussage and DR statuses (if they run or now)

P909 Object Material Tool

17 votes

Hi,
this is a collection of macros that I use every day in my shading/texturing workflow. You'll find eleven buttons which do the following task:

Selection tools
- by instance: looks for instances of selected object and select them
- by material: yeah, you can do this by clicking MaterialEditor->selectByMaterial but... I find this too slow. Just a click and go.
- by modifier: select all objects in the scene that have applied an instance of the first modifier in selection stack. (useful for displacements and uvmaps)

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