3ds Max | Scripts

VolumePreview

14 votes

"VolumePreview generates a preview of environment effects in the viewport including volumetrics - lens effects and shadows. It requires a camera view to generate a preview. After generating the preview data - the viewport displays the volumetric effects - shadows and lens flares in realtime.

CirPyramid

14 votes

Procedural object (simpleObject) scripted plug-in

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
CirPyramid is in the "Create/Geometry" tab in the "Scripted Primitives" menu

BIGRender

14 votes

Have you ever tryed to render a huge image (more than 3000x3000) ???

The result is unpredictible - most of time the computer crashes because of the amount of memory needed to store the resulting image.

Whith this plugin you can render 'infinite-sized' pictures - because you can divide the render into small pieces - and then join it with any graphics app (i.e. Photoshop).

Layer Tools

14 votes

This MAXScript was coded to add some easy to use and quite needed layer management tools.

3DS MAX lacks some very simple to program commands that will allow the user to work much quicker than by using the layer manager.

Billboard manager

14 votes

A billboard manager!
by billboard I mean a 2dface with an opacity map from an alpha channel.
Quickly create 2d faces from bitmaps, make them follow camera, change their opacity and visual appearance, etc...

Convert shell material to standard material

14 votes

This is a script that I modified to convert a shell material to a standard material. I had been using some other scripts, but they were not working for me.

This has been invaluable for texture baking purposes. It's worked flawlessly for me every time. Now my textures can transfer to other applications with no errors.

Let me know if it's working for you all also.

Fractal Maker

14 votes

StrTools

14 votes

Quick tools in one place. Dockbar!

rdg::graphPaper

14 votes

A procedural graph paper texture. The essential part of this material
are both Gradient Ramps (horizontal and vertical) that define tiling
and line management. Colors are defined by the top mix or output map
(depending on material version).

Find Large Bitmaps

14 votes

FindLargeBitmaps is a quick script to search for bitmaps in your scene that are bigger than a specified dimension or file size.

Use it to optimize your scene's bitmap assets quickly.

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