3ds Max | Scripts

Obelisk

14 votes

Procedural object (simpleObject) scripted plug-in

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
Obelisk is in the "Create/Geometry" tab in the "Scripted Primitives" menu

Material Lister

14 votes

Material List is soon to be made redundant with the release of Mission Control!

Read more about it here : http://reformstudios.com/mission-control-for-3ds-max/

or joing the Beta here : http://reformstudios.com/mission-control-beta-programme/

I have added a feature list to the website here :
I am also looking for beta testers, so please sign up here for a chance to take Mission Control for a spin. 

MapController

14 votes

Simple script that changes some basic material parameters for selected objects. Works with Standard and Vray Materials.

on/off Amount paramers for diffuse, opacity, reflection, refraction, bump, displacement, selfillumination.

Fun Script

14 votes

This is just a Fun Script. Download it and use it to see what it does. If anyone wants the MS code just comment here. This script does not create/modify anything.

 

16 x 9 Effect (Letterbox)

14 votes

This script will crop the top and bottom of your image to give you a letterbox effect.

Circle From 3 Points

14 votes

Creates a circle using three points.

Usage:
You will find this under the create panel / shapes / Circle 3 point
click mouse button for each point. will create a circle on a plane defined
by the three points in 3D space

VRay path cleaner

14 votes

Hi, sometimes we may save maps(ie. irradiance map) when rendering with VRay, and then load them. But, the load and save path will be visible forever, untill you restart your max.Someone may feel not well for that, like me. So I have created this script to clean them,it's time to say goodbay to the unusable paths.Enjoy it!

Bake Verts Animation

14 votes

Might work for one vertice, if not I'll put up another which works for just one as well.
There are probably already a dozen scripts like this up here, but this is one I wrote just to track a dummy to each vertice I specify. Lots of reasons to use it, track an object to some point cache animation etc.

subdivision manager - open beta

14 votes

Hello everyone,

first i want to apologize for my English on behalf of google translate!

As I have often problems with lack of RAM, I wrote this script to optimize subdivision iterations for editable poly objects. This is the first beta of the script and I want to see if there is interest.

Script analyze the scene and earning statistics for all editabple poly objects that have included nurms subdivision, the number of iterations, the number of polygons and their percent ratio in the scene. Allows for quick change of iterations, switch on and off nurms subdivision.

SteamRoller

14 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.

Syndicate content