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MCloth Animator allows you to simulate mCloth on any animated mesh directly, including the 'Skin' modifier of your character! Your mesh will stay original and not being simplified (as 'convex'). No more headache with proxy objects or exporting to other software. MCloth Animator will simulate selected objects automatically with only 1 button! Don't waste your time for routine.
Third party plugins are natively supported.
Submitted by The Mind Forest on Tue, 2012-05-22 05:00
2
votes
Bouncy Bones 1.0 by Jonah Shafer
The script is compatible with max 2009, max 2010, and max 2011. I have not tested with 2012, but the 2011 version might work for that as well. If someone can confirm this for me that would be great! The files are available for download on my website in the sharing section.
A tool used for setting noise controller values on a selection of objects containing position and/or rotation noise animation tracks.
General Notes:
- Noise controllers must be added either directly to the main Position or Rotation tracks or setup as a list controller with a single noise in any available list track.
- Does not support multiple noise controllers on a single object. Does not support nested list controllers. Does not support noise float tracks on XYZ controllers.
I made this script last year , but Now i made it more usable for everyone as (Spring Controller Tool)
features:
1) Add Spring Controller to hierarchy of bones,Objects or etc...
2) Add Spring To Selection Objects (its Require The Object Hierarchy Links)
3) Add A Modifier Controller For Each Spring Controller
4) Change The Spring Values One By One
5) Change Spring Values Of Massive Group Of Objects In Hierarchy At Once , Using Offset
6) 2 Default Presets To Change Spring Values Quikly
7) Run Timeline After Every Change To Spring Value (For Catch Spring And Play Fast After)
Allows you to store a single object's initial position and rotation values, then store the new values after moving and/or rotating and apply the calculated difference between these values (as a relative offset) to any selected objects with existing keys. Offsets can be applied to either position or rotations controllers or both. The offsets applied can also be inverted.
Usage:
1. Select a single object and click Get Initial Values to record it's position and orientation values at that time.