Tagged 'mesh'

AutoSmooth selected

1 vote

poster

A little script which set autosmooth to selected objects.

computeConvexHull

1 vote

This is a standalone script for computing a convex hull mesh from a scene element.

computeConvexHull UI

UV 2 Mesh

73 votes

Converts your object(s)'s UV-Map to an Editable Poly or Mesh, also supports the creation of a "Bakingplane" to enable a faster workflow for planar highPoly modeling.

After some requests i decided to put it up as a standalone, have phun.

Polygon Creator

63 votes


This script is very useful for car exterior modelling. It allows you to create really smooth polygonal surface using splines or NURBS curves to control the shape of the surface. Also allows you to control the edge loops of the surface. With this script you have to draw only the borders of the surface you want. Watch the video or the help page for more information!

px3DDisplacer

37 votes

I give this scripted plugin for FREE at TurboSquid.com

 

Star

7 votes

It's Christmas time! Well, almost. Anyway, this one is really simple and will be perfect as a starting point for anyone who wants to learn how to build a custom mesh primitive. Enjoy.

Clone & Align On Faces

12 votes


This simple tool will helps when you need to distribute any "source" object on "target" object selected faces.
Requested on this thread by ice-boy.

Random Mesh standard object

3 votes


Mesh Fixing Tools

7 votes

This script include state of the art methods that can help fix bad or broken meshes:

Animation Trajectory Volume

3 votes

This script helps you create an aproximate mesh that covers the animated object (transforming or deforming) through the animation range.

It can come in handy:

-When trying to build an environment around your animatedcharacter for example.

-or to see how your animation flows instead of using the normal line trajectory.

-also to know the dimention that our charachter are moving in to build FumeFX container or other fx stuff.

It's based on Blob mesh so:

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