Universal Material Converter

3 votes
Version: 
1.95
Date Updated: 
07/01/2020

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline, FStorm, ART, Arnold, Octane, Redshift (beta)
Coming up: Maxwellrender (maybe)

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.

This script is available from our webshop: https://3dstudio.nl/hikashop-menu-for-brands-listing/product/universal-m...
It comes with an .mzp installer, automatic renderengine check, check on duplicate materials (to make them instances). And the option to bake procedural textures to bitmaps when converting to Standard material, so you can export to several VR engines.

We have 2 videos on youtube to explain installation and usage

-- added 2018-07-10
version 1.6.2 is available, with support for OSL textures, Max2019, V-Ray NEXT, Corona v2 and it now will also check for duplicate materials that are nested.
A new feature is the option to load your own matlib file to get source materials from. (during conversion, it will check the matlib for a material with the same name and use that to replace instead of convert)

-- added 2019-12-16
version 1.8 is available. With support for Max2020, latest versions of all supported renderers. Support for FStormrenderer, basic support for RedShift, and support for conversions from Octane. Also new is the User Interface, the option to save/load your conversion preset and a VR mode for conversion to V-Ray, to bake procedurals and colorcorrections for export to Unreal (through V-Ray)

-- added 2020-07-01
version 1.95: V-Ray 5, Octane 2020.x and 3dsMax2021 support. Development for mentalray and iray conversion has stopped.

Additional Info: 

changelog:
- added support for VRayOverrideMtl
- added support for VRayMtlWrapper
- added support for GTA3 material
- bugfixes based on user input
- conversion refinement based on user input
- added support for Autodesk Checker
- added support for Autodesk Gradient
- added VR mode (to correctly convert to scanline/standard when you want to go to Unity or Unreal)
- added dispersion override
- added subdivs/samples override
- load source matlib
- added support for FStorm
- added basic support for RedShift
- added support for conversion from Octane
- added new interface
- added better baking options
- added VR mode for V-Ray
- added load/save conversion presets
- added 1-click undo *(watch out, on large conversions, this can cause a crash!!)

Version Requirement: 
3dsMax 2017 and up
Other Software Required: 
V-Ray 3 or newer, iRay, Corona 1 or newer, MentalRay, Arnold, ART, FStorm, RedShift, Octane (demo license at least, no support for alpha or beta versions)
Video URL: 

Comments

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Stefan Twigt's picture

Hi Eny, the UMC code is not

Hi Eny, the UMC code is not exposed. Some parts might be in a future release so commandline access could be enabled.

The UMC can not rid the scene of multi/subs.
If you want something specific for that, please contact me, and I might be able to help with a dedicated script.
You can reach me at [email protected]

Eny's picture

maxscript exposure

Hi, Stefan!

1. Is your converter exposed to maxscript, so it can be evoked and its parameters can be controlled from other .ms code? Like complex automatic formatting of objects, where one of the steps is the material conversion

2. Can your program rid the scene of all multi/sub materials? Like find all objects with such materials assigned, explode each of them by ID to bunch of lesser objects, assign corresponding standard material to each

Thanks

Stefan Twigt's picture

Hi, the UMC script is written

Hi, the UMC script is written in MaxScript, so it will only work inside 3dsMax. As soon as you have the C4D file inside 3dsMax, it will have some kind of material, either standard or physical, but both can be converted to V-Ray with the UMC script.

spartano's picture

UMC

Hi, i have a .c4d file with octane render materials, i need to convert the materials to vray for 3ds max, is this possible with UMC? how? Does UMC only install on 3dstudiomax? Can i convert materials using cinema4d+UMC or do i have to convert the file from .c4d to .max and then convert the materials from sdstudio+UMC?
thanks

baronstudio's picture

Thank! it solved...

Thank!
it solved...

Stefan Twigt's picture

Hi Baronstudio, I've found

Hi Baronstudio, I've found your order and will send you the script by email.
The downloadlink should be in the email you should receive from our webshop. I will check those too for you

baronstudio's picture

Universal Material Converter buy

Hi Stefan,
I'v buy it, yesterday, by Paypal from this web site:
https://www.3dstudio.nl/webshop/category/15-maxscripts

But i have not news and no download link.
I'v send email to [email protected], but no answer...

Can you help me ?
best regard's

Stefan Twigt's picture

yes it does

yes it does

salamanderdesigns's picture

VRay to Physical Materials Conversion?

I am interested in purchasing but would like confirmation that UMC will convert Vray materials to physical materials for ART renderer?

Stefan Twigt's picture

Hi. for updates, please

Hi. for updates, please contact me or watch your email. We will send out update emails when we release a new version. Everyone who bought the script should be on the mailinglist and will receive it automatically.

Conversion from Octane is almost done, finishing up on the layered material at the moment.

(update will be sent out after this)

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