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Hello.
Is there a way to orient texture by polygon length instead of element?
I have to detach all polygons and then attach again to be able to achieve that kind of mapping.
In the image the red is an element, but I want to orient the texture on each polygon in that element. The question is to achieve that with automatic UV tools in objects with many polygons.
Thanks.
New. Break by Material ID.
New. Flatten by Material ID.
New. Flatten by Smoothing Group.
New. Select EditablePoly and EditPoly hard edges.
New. Interactive Uniform Scale uv size message at 3dsMax bottom.
Fix. Show/hide bitmaps error on some 3dsMax localizations.
Fix. UV Morpher Fix opened edges error.
Fix. Flatten and Normal mapping size after Pick Size.
3dsMax version:2016
script version: 3.0.6 (the latest I think)
"Also tell me more about geometry object": It happens with a particular object. Not sure why. Do you have an email address where I can send that object to?
"Maybe you use "Tweak In View" button in Unwrap modifier?": Nope. Tweak in UV tools
"Unwrap is not my modifier": I meant "Unwrap UV Tools" modifier.
Never had that behavior. Please explain a bit more.
3dsMax version, script version. Also tell me more about geometry object.
I can tweak UV on a regular teapot + Unwrap.
Maybe you use "Tweak In View" button in Unwrap modifier? :) It works exactly like you described. Unwrap is not my modifier, it's 3dsmax modifier. And this button is also made by Autodesk.
Not sure if it's a bug or not, but if I don't have an edit poly before your modifier (or collapse), "tweak" works on triangles instead of the full cluster.
New. Scale from point. Right Click: Setup scale point.
New. Transform Scale and Rotate from Zero.
Fix. Tweaker and Aligner undo bug.
Fix. Pick scale wrong face selection.
Fix. Align to edge center wrong position.
You can do that. There are many tools for this scenario. I'm making video tutorials, but can't say when exactly I will finish. Maybe couple of days, maybe week.
Sorry that I ask again. I just want to make sure this script can do this:
So if you have a box where all sides are NOT equal, and apply an unwrap and break each polygon into separate rectangles, is there a way to align them on top of each other, fit them to match an average (or to match one of them), and stretch them to fit the entire UV space?
What I want to do is to quickly give every cluster the same texture, AND use the entire texture for each.
Comments
Orient by polygon length?
Hello.
Is there a way to orient texture by polygon length instead of element?
I have to detach all polygons and then attach again to be able to achieve that kind of mapping.
In the image the red is an element, but I want to orient the texture on each polygon in that element. The question is to achieve that with automatic UV tools in objects with many polygons.
Thanks.
[3.0.8] – 2019.12
New. Textures Rollout. Size to Tiling.
New. Flatten, Box and Planar mapping add Unwrap modifier automatically.
New. UV Morpher create Morpher from selected polygons.
New. UV Morpher auto open edges fast fix.
New. Restore Map Channel 1 in Settings.
Fix. Edges selection after Pelt seams selection.
Fix. Linked objects Collapse error.
[3.0.7] - 2019.11
New. Break by Material ID.
New. Flatten by Material ID.
New. Flatten by Smoothing Group.
New. Select EditablePoly and EditPoly hard edges.
New. Interactive Uniform Scale uv size message at 3dsMax bottom.
Fix. Show/hide bitmaps error on some 3dsMax localizations.
Fix. UV Morpher Fix opened edges error.
Fix. Flatten and Normal mapping size after Pick Size.
max 2016 is nice, I use this
max 2016 is nice, I use this version as well.
send me that object [email protected]
_______
Update.
Reason was in invalid object uv mapping.
3dsMax version:2016 script
3dsMax version:2016
script version: 3.0.6 (the latest I think)
"Also tell me more about geometry object": It happens with a particular object. Not sure why. Do you have an email address where I can send that object to?
"Maybe you use "Tweak In View" button in Unwrap modifier?": Nope. Tweak in UV tools
"Unwrap is not my modifier": I meant "Unwrap UV Tools" modifier.
Never had that behavior.
Never had that behavior. Please explain a bit more.
3dsMax version, script version. Also tell me more about geometry object.
I can tweak UV on a regular teapot + Unwrap.
Maybe you use "Tweak In View" button in Unwrap modifier? :) It works exactly like you described. Unwrap is not my modifier, it's 3dsmax modifier. And this button is also made by Autodesk.
Tweak button in UV Tools is not the same.
Bug?
Not sure if it's a bug or not, but if I don't have an edit poly before your modifier (or collapse), "tweak" works on triangles instead of the full cluster.
[3.0.6] – 2019.10
New. Scale from point. Right Click: Setup scale point.
New. Transform Scale and Rotate from Zero.
Fix. Tweaker and Aligner undo bug.
Fix. Pick scale wrong face selection.
Fix. Align to edge center wrong position.
You can do that. There are
You can do that. There are many tools for this scenario. I'm making video tutorials, but can't say when exactly I will finish. Maybe couple of days, maybe week.
Sorry that I ask again. I
Sorry that I ask again. I just want to make sure this script can do this:
So if you have a box where all sides are NOT equal, and apply an unwrap and break each polygon into separate rectangles, is there a way to align them on top of each other, fit them to match an average (or to match one of them), and stretch them to fit the entire UV space?
What I want to do is to quickly give every cluster the same texture, AND use the entire texture for each.
Thanks.