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Thank you so much for continually developing this script.
Is it possible to add a feature to the UDIM rollout to automatically pack UDIMs by an object's sub-object materials/IDs? So if a model's elements are given IDs 1,2 and 3, the script can automatically pack the UVs in 1001, 1002 and 1003 etc.
- New. UDIM. Layout uv by objects in UDIMs. Objects can be sorted by name or position.
- New. UDIM. Select all elements in the same UDIM.
- New. UDIM. Auto pack option.
- New. UDIM. Auto select unfit elements (UDIM tile overflow).
- New. Straighten. Uses regular Unwrap Straighten method, but has iterations.
- New. Peel Unfold3d method and corresponding settings (3ds Max 2022.2+).
- New. Select all objects with current unwrap modifier (Right Click on "Add").
- New. Iterative Relax until stop by Esc (Shift+Click).
- Improved. Relax process is now visible in the Editor.
- Improved. Planar mapping by element. Center elements option has changed behavior.
- New. 3ds Max 2024 support.
- New. Pack Unfold3D method (3ds Max 2022+).
- New. Set Texel Density as Group mode (Ctrl+Click).
- Fix. Pack padding unwrap bug. The same padding value led to different results.
- Fix. Stack and Group error.
- Fix. Tweak and Align macroses startup error in 3ds Max 2023.
- Fix. Errors caused by .tx files.
- Fix. Checker errors caused by Corona Lights.
If you select multiple vertices then each of them will snap to nearest pixel. At least this is how it works in 3dsMax 2016 and later, not sure about older versions.
Actually I checked that Blender video again and it seems I was wrong, it is moving all the vertices, not only bounding box. If so, then 3dsMax alreay has this feature.
You need to enable Pixel Snap from Snap menu on the bottom-right corner.
I guess you mean not all vertices, but bounding box of each shell. Because if you enable vertex snap in Unwrap it will snap all the vertices to pixels grid. But it's not the same as Blender feature you sent. I suppose Blender aligns bounding boxes of shells to nearest pixel.
Could be implemented yea. Is it something that only usable for low-res pixelart stuff?
Comments
Pack UDIMS by sub material
Hi Nick.
Thank you so much for continually developing this script.
Is it possible to add a feature to the UDIM rollout to automatically pack UDIMs by an object's sub-object materials/IDs? So if a model's elements are given IDs 1,2 and 3, the script can automatically pack the UVs in 1001, 1002 and 1003 etc.
[3.2n] - 2023.05
- New. UDIM. Layout uv by objects in UDIMs. Objects can be sorted by name or position.
- New. UDIM. Select all elements in the same UDIM.
- New. UDIM. Auto pack option.
- New. UDIM. Auto select unfit elements (UDIM tile overflow).
- New. Straighten. Uses regular Unwrap Straighten method, but has iterations.
- New. Peel Unfold3d method and corresponding settings (3ds Max 2022.2+).
- New. Select all objects with current unwrap modifier (Right Click on "Add").
- New. Iterative Relax until stop by Esc (Shift+Click).
- Improved. Relax process is now visible in the Editor.
- Improved. Planar mapping by element. Center elements option has changed behavior.
[3.2m] - 2023.04
- New. 3ds Max 2024 support.
- New. Pack Unfold3D method (3ds Max 2022+).
- New. Set Texel Density as Group mode (Ctrl+Click).
- Fix. Pack padding unwrap bug. The same padding value led to different results.
- Fix. Stack and Group error.
- Fix. Tweak and Align macroses startup error in 3ds Max 2023.
- Fix. Errors caused by .tx files.
- Fix. Checker errors caused by Corona Lights.
You can write me an email and
You can write me an email and I will try to help you with that
[email protected]
WoW!I need to try it again,
WoW!
I need to try it again, thanks!
ed. 3d max 2021 when button pressed just give me ability to snap vertex by hand.
If you select multiple
If you select multiple vertices then each of them will snap to nearest pixel. At least this is how it works in 3dsMax 2016 and later, not sure about older versions.
You need to enable Pixel Snap
You need to enable Pixel Snap from Snap menu on the bottom-right corner.
Yes, but in blender all selected verticles snap to nearest pixel, in 3d Max, you have to do it by hand pixel by pixel.
Blender pixel snap
Actually I checked that Blender video again and it seems I was wrong, it is moving all the vertices, not only bounding box. If so, then 3dsMax alreay has this feature.
You need to enable Pixel Snap from Snap menu on the bottom-right corner.
Yep
>Is it something that only usable for low-res pixelart stuff?
For low res texure, and to render clean UV Template for graphic designer.
Auto pixel snaping
I guess you mean not all vertices, but bounding box of each shell. Because if you enable vertex snap in Unwrap it will snap all the vertices to pixels grid. But it's not the same as Blender feature you sent. I suppose Blender aligns bounding boxes of shells to nearest pixel.
Could be implemented yea. Is it something that only usable for low-res pixelart stuff?