VFB+ : A Feature-rich Extension to the 3dsmax Frame Buffer
VFB+ v2.81 is now completely free!
Click for Change Log
Introducing VFB+ v2.81, the advanced virtual frame buffer for Autodesk 3dsmax.
VFB+ works with any renderer which uses the native 3dsmax frame buffer, such as Scanline, Mental Ray, Final Render, IRay, VRay, Corona (when not using the renderer's custom VFB).
The frame buffer has been designed and heavily tested to fit smoothly into any production pipeline, and to streamline the rendering workflow for anyone who renders in 3dsmax.
Version 2.8 is the most powerful and feature packed release yet!
A partial list of features:
- 32-bit per channel color correction.
- Various correction controls including exposure, gamma, multi-channel curves, vignette, chromatic aberration, bloom, glare, blur/sharpen, speckle reduction, noise reduction, etc.
- Depth of Field based on Z-Depth.
- VFB+ is active while rendering, including tweaking of color correction and stamping.
- Captures Render Elements, G-Buffer channels, and RTT elements as well as the main pass.
- Composition guides help you tweak your image.
- Pixel Aspect Ratio correction display.
- 4 different A|B comparison modes.
- Display modes for all channels.
- Support for 3D color LUTs.
- Realtime RGB Histogram.
- Rich WYSIWYG stamping system with virtually any imaginable variable including arbitrary MAXScript expressions.
- Fully documented.
- Customizable interoperability options.
- MAXScript interface provides access to almost all features.
See the link for download and complete details.
Comments
Grab Viewport
Hi, when I use the feature "Grab Viewport" Max regular crashes? On a system with a ATI or Nvidia graphics card. MAX 2012 Direct 3D 9.0. any ideas?
thx
dub
You can always add Photoshop
You can always add Photoshop manually to the applications list, select TIF output, and send it to PS using your newly created button. Does this fulfill your needs?
Send to Photoshop
Hello, a bit late my answer but, yes it would be great if one could choose the image format. I am saving my images as 16bit Tiff (render settings). When I press the PS button in the VFB+ I get an EXR in Photoshop. Would be cool if could choose the format for this button :)
VFB+ v2.3 released
After a long wait, v2.3 is complete! The upgrade is free to all existing users. See the website for more details.
Great to hear. This will not
Great to hear. This will not be an issue in the next release.
Nice !
yeah, thanks a lot.
Try this: In 3dsmax
Try this: In 3dsmax preferences, in MAXScript tab, increase initial heap size to 60mb, and then restart max.
Please let me know if it works.
Fail ....
I have just dl the trial version max2012 64bit.
But on startup, listener tell me :
Failed to Load VFB+. Error code: 3
Help me please, I have tested and it's work fine on my laptop but not on my workstation.
thx
It is dependent on the bit
It is dependent on the bit depth of the image in the frame buffer. If the image is 32BPP, EXR is used.
Otherwise, a PNG is used. I guess you get an 8BPP (instead of 16BPP?) image in Photoshop because it is using the current 3dsmax PNG output settings.
Would you rather have control over which format is used?
Photoshop import
Hello, I have one question about the Photoshop button. How can I control the image format which will be used for importing images to Photoshop?
In one files it was suddenly 32bit EXR and now I ahve 8bit PNG ? In both files I used the "Save File" (*.tif) option in the render setup dialog.
thx
dub