VFB+ : A Feature-rich Extension to the 3dsmax Frame Buffer

63 votes
Version: 
2.81
Date Updated: 
07/14/2017

VFB+ v2.81 is now completely free!

Click for Change Log

 Introducing VFB+ v2.81, the advanced virtual frame buffer for Autodesk 3dsmax.

VFB+ works with any renderer which uses the native 3dsmax frame buffer, such as Scanline, Mental Ray, Final Render, IRay, VRay, Corona (when not using the renderer's custom VFB).

The frame buffer has been designed and heavily tested to fit smoothly into any production pipeline, and to streamline the rendering workflow for anyone who renders in 3dsmax.

Version 2.8 is the most powerful and feature packed release yet!

A partial list of features:

  • 32-bit per channel color correction.
  • Various correction controls including exposure, gamma, multi-channel curves, vignette, chromatic aberration, bloom, glare, blur/sharpen, speckle reduction, noise reduction, etc.
  • Depth of Field based on Z-Depth.
  • VFB+ is active while rendering, including tweaking of color correction and stamping.
  • Captures Render Elements, G-Buffer channels, and RTT elements as well as the main pass.
  • Composition guides help you tweak your image.
  • Pixel Aspect Ratio correction display.
  • 4 different A|B comparison modes.
  • Display modes for all channels.
  • Support for 3D color LUTs.
  • Realtime RGB Histogram.
  • Rich WYSIWYG stamping system with virtually any imaginable variable including arbitrary MAXScript expressions.
  • Fully documented.
  • Customizable interoperability options.
  • MAXScript interface provides access to almost all features.

See the link for download and complete details.

Version Requirement: 
3dsmax 2009-2018
Video URL: 

Comments

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rotem's picture

Thanks for your feedback

What you mention is not possible in the current version, but it has already been implemented and will be available in the next release.

JD'angelo's picture

Render Passes

Wonderful script rotem. THe post tools are amazing and do save a lot of trouble. I seem to have missed it still i'll ask. Isnt it possible to save all the render passes with just a click as the vray frame buffer does?. Clicking on the multiple save icon saves only the rendered rgb on each of the parts. i.e 1, 2, 3.

rotem's picture

Thanks for the feedback

I'll see what can be done about this.

dub73's picture

render region issue

Hi, I encountered a issue with the render zoom function. When I set it to let's say 25%, render the image, everything is ok. I get 25%. I found the option to draw a region rectangle in the view port by pressing Ctrl + Shift + Drag - Render a region by dragging on the image. The rendering starts automatically, but this time with 100% and not the 25% which I set before ?

Vipera's picture

Hotkeys for image channels

I didn't know I can use the hotkeys to show channels. It will help but better menu buttons would be good too.

Vipera's picture

Apply color correction to image sequence bug

I have tried this button one more time and max does not freeze this time. Maybe first time I used this feature some data was not initiated or image sequence path was pointed no network drive. I use VFB+ 2.2 on 3dsmax 2010 64 bit.

rotem's picture

Noted. I will see if and how

Noted. I will see if and how this can be done in a convenient way.

rotem's picture

I can't reproduce this. Can

I can't reproduce this. Can you say which max version, windows version, and any other specifics?

rotem's picture

Are you aware of the hotkeys?

Are you aware of the hotkeys? A, C, R, G, B make it faster than using the dropdown.

Vipera's picture

Show Alpha Channel button

I would like to see Show Alpha Channel button as a separate button or even make all channel buttons as separate small buttons instead of drop down menu which we have in version 2.2. In current version I have to click button to see Alpha Channel and find Alpha in menu instead of just one click. I like how it was done in vanilla max VFB for fast switch between Alpha/RGB colors. In VFB+ I cannot fast switch between Alpha and RGB at the same time looking at the rendered image because I have to look at the drop down menu for every switch.

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