Script
VrayProxy Switcher
By onodi.andras · Credited author: Andras Onodi | ZOA · 2010-02-25
- Version
- 1.22
- Version requirement
- tested on max2016
- Date updated
- 2018-04-19
- Votes
- 35
Description
Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.
Istance copies will be replaced with the new vrayproxy object.
Get previously saved objects back to max whenever you wish.

Additional Info
-Instanced objects must end "kakimaki00" or "kakimaki_00". Any numbers is accepted at the end.
-If exporting instances: "objectname_xx" will be exported as objectname.max - without the numbers
-Don't use the name "objectname_xy" if it's not an instance of "objectname_xz". Ohterwise the script will try to overwrite the "objectname.max" file.
-Reference copys not supported yet. They do make the script crcash!
-Never Tested on groups
-Trying to get a maxobject back to an invisible layer doesn't work yet.
-While using the vrmeshes (I mean they are being used in current renders) the vrmesh files cannot be overwritten. I suggest to use two different folders to export to.
Revision History:
_v 1.22 - 19.04.2018 - Solved a bug when pressing "no" on overwrite
_v 1.20 - 02.09.2011 - new simplified UI, works with linked objects, works with any numberings, wire colors stay the same, local separators can be "_","-",".", " ", project path is being remembered (Thanks for the fixes Andras Miklos!!!)
_v 1.01 - 28.01.2010 - Minor bugfixes: fixed the mysterious kakimaki-bug, fixed the path-paste bug.
_v 1.00 - 22.01.2010 - Added The "Back To Max" Function, Added filtering for geometry/vrayproxy objects to avoid crashes
_v 0.12 - 20.01.2010 - Added postexport functions: show as box, selects the newly created objects
_v 0.11 - 19.01.2010 - Added functionality for "bunch of objects selection" - added the unique_list filter
_v 0.10 - 18.01.2010 - Created the original script for saving 1 object to a vrayproxy and replacing the related instances
First script that I have uploaded. Please be patient! :)
Any ideas and critiques are greatly appreciated!
András
Tags: VRay, convert, Proxy, VrayProxy, geometry, Switch objects, vrmesh