3ds Max | Scripts

Playback Tools

1 vote

I often use this tool when working in expert mode as it gives the user a small floating window that allows them to access the playback tools of the timeline.

MissingTextures

7 votes
  • Checks the scene for missing Bitmap textures.
  • Shows offended material - optionally searches all local and network drives for the bitmap - and can load the materials with missing maps into Material Editor.
  • Fuzzy Scan - the script can now find bitmaps with slightly different names as possible replacement options.

Draw Ex

5 votes

I'll have to admit I sort of pinched this idea from a lightwave plug-in thing that I saw on the net. I can't remember what it was called or who wrote it - but this is sort of like that - so credit to this bloke for that thing wot e wrote. This ones called 'Draw EX' standing for draw extrude - and thta's just what you do.

FileIO_Save_Increment_Move_Current_To_WIP.ms

3 votes

This Script will save the current max scene as an increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

LockUnlock_Position_Lock_All.ms

4 votes

Enable all Position Locks for the selected objects

LockUnlock_Rotation_Lock_Z_Toggle.ms

1 vote

Toggle Z Rotation Lock for the selected objects

LockUnlock_Scale_Y_Lock.ms

2 votes

Enable Y Scale Lock for the selected objects

UI_Align_Pos_Z_Pivot_To_Pivot.ms

2 votes

Align Position Z of selection to target from Pivot to Pivot

UI_UnHide_All_or_SubObjectAll.ms

4 votes

This script combines the unhide an unhide poly/mesh command into one hotkey.If an editable poly or editable mesh is selected and it is in subobject mode then it will unhide all the hidden poly/mesh components.Otherwise the script will unhide all the hidde

ISOWireRender

2 votes

Renders the selected objects with 'overlapped' isowires. Object must be a unsmoothed base mesh with or without modifers. Changes nothing in the scene (undoes the temp changes)

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