3ds Max | Scripts

ViewCamera

2 votes

Lets you change your active view to any camera you wish. This has several advantages over the current change viewport to camera options in max. First - the list it offers is alphabetical. There's also more room horizontally to see the full name of the camera. And it also resizes itself to the number of cameras present - so avoiding unnecessary scrolling.

Random Materials

5 votes

Tool for quickly applying random materials (Standard or Multi/Sub) to the current selection.

Golf Ball Maker

9 votes

"Make A Golf Ball Script.
Click to view Screenshot"

Tile Renderer

3 votes

Renders image sequences to a tiles bitmap. Maily used for fonts in games. NOTE: Don't use safe frame as a render with safe frame on will not come out the right size. I think this is a maxscript bug

Reverse crosssection

2 votes

"Use on a skinned model to reverse the order of the crossections(Max4.x only)"

Create Normals

1 vote

"Primarily a visualization tool - Create Normals creates individual lines representing the normals of an object's verticies. Supports multi-object and vertex selections - outputs single or multiple shapes - and can derive normal length from bounding boxes - diffuse maps - and vertex colors.
1.01 Update: Converted to a floater utility by Neil Blevins for MAX 4.x compatibility."

Color Blender

7 votes

"This script blends three user defined colors together and mixes the result with the requested amount of black and white. It was written to allow the mixing colors from a triad to determine what colors are possible for a given triad.

AssignAtmMatte

5 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that will be used to render out an atmospheric pass.

DisplayUsedMapChannels

5 votes

Displays all map channels that the selected material slot requires.

Domelight

4 votes

Allows you to light your scene using information from a bitmap. The wholes scene is surrounded by a hemisphere of light - each light getting it's colour and brightness information from the bitmap. It gives your renders a radiosity like look for next to no cost.

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