3ds Max | MCG

3ds Max 2017 MCG Samples

1 vote

A library of useful Max Creation Graph (MCG) compounds and tools for 3ds Max 2017.

By: ADN-DevTech/3dsMax-MCG-Samples

You can use these sample by downloading and unzipping the repository from:
https://github.com/ADN-DevTech/3dsMax-MCG-Samples/archive/master.zip

to: %userprofile%\Autodesk\3ds Max 2017\Max Creation Graph\Tools

Where %userprofile% can be entered directly into Windows explorer and usually maps to somewhere like "C:\Users\digginc\"

Math Float Controller

4 votes

My first MCG Controller, this is a super simple Math Float Controller, it allows you to mix controller types together without having to use a list controller. 

If you want to do something simple like have an object in a position and then add a noise controller to that position you can use this.

MCG Magnetic Filaments + DCP Van Gogh

6 votes

Extract DCP to: C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPreset

After MCG installation, Filaments can be found in Create>Geo>Vu

Added MCG Magnets Advanced: going where DCM couldn't...(if you got my zip file from OneDrive previously, please get latest from here now...it now has Offset so you can get the Swirl effect)

MCG Clone On Verts

2 votes

This MCG will clone on vertices of your emitter object. It will work with/without vert subobject selection and/or soft selection. With soft selection, it will auto scale the clone based on the feathering.

Yes I know it's ANOTHER cloner..but since I've been doing some exercises on MCG vertex stuff, seems a bit of a waste if I don't make something of it...

Ver 1.00.01: added Clone Step

Ver 1.01.00:

- fixed 1 unit offset off the surface

MCG Sample Pack

5 votes

Taken from Christopher Diggins blog on The Area to kick off this section.

"Now that 3ds Max 2016 is available for download I'm pleased to announce a set of 30 sample MCG tools and 80 new compounds that you can download, use, and learn from!"

In addition to the sample tools there's a 3ds Max file provided showing the tools in action.

MCG Muscle

5 votes

I'm calling this Muscle deform because that's what I set out to use it for but it can deform one mesh with another. Requires a vertex colour modifier underneath this modifier to enable it. The Bool is to determine if the deform happens with Red colour vert or green colour vert's.

Scatter modifier

2 votes

Scatter modifier align mesh to each polygon(not triangle) center perpendicular.

Cloner 2D

3 votes

 

 

Two dimensional clone modifier with random position offsets, random local rotations and random MaterialIDs.

Use to create tiles of any sort.

Known bugs:

- Local rotations and random rotations don`t work together very well

Release info:

- 1.0

Now you can define what angle to use for snapping in random rotation.

All features work in both dimentions.

 - 0.96 

MCG Clone Radial

6 votes

I simply combined ACloneModifier and ARingClone into one rather than having 2 mods in the stack.

MCG Blobs

3 votes

from Stromatolites....look what we've become...

Doggiedoo  or yummy chocolate ?

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