3ds Max | All

3DS MaxTrackBar Markers Script

3 votes

This script marks specific frames in an animation, adds a note to each marked frame and save the list as xml.
The script is quite useful when juggling scenes and need to keep track of requiered changes, or team members need to share info among them.
The list will not be saved with the scene, it needs to be saved externally as xml to be used when re-opening the scene.

TrackBarMarkers XML AE v2.1.6 :

  • New AfterEffects script which imports and exports xml.
  • 3Ds Tetris

    11 votes

    This is a full out Tetris game done in Max. It also has an online scoreboard where you can submit your score, and prove that you are the 3D Studio Max Tetris Master!

    3ds to Aftereffects

    3 votes

    Send 3ds Max position to AfterEffects

    Send 3ds Max position to AfterEffects

    Simple script to send data from 3ds Max to AfterEffects.

    3DSImporter

    6 votes

    "Script for importing Autodesk .3DS files. The 3DS file format is one of the most widely used for 3D models - so you'll have no trouble finding modelling programs and utilities that can export to it. It's never been easier to get your models into gmax! Imports full geometry - materials with textures - keyframed animations - model hierarchies - lights - and smoothing groups

    3dsMax 2013 SDK CHM Creator

    6 votes

    ****
    Update: Our friends at Autodesk have released an official CHM for both MXS and SDK!
    Get it here: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=16707768

    ****

    This will convert the downloaded offline max2013 SDK help files into a CHM for your convenience. You can make a CHM for both the dotnet_ref and the cpp_ref parts of the help. For a MaxScript CHM check out http://www.scriptspot.com/3ds-max/scripts/maxscript-2013-help-chm-creator.

    3dsmax 2016 small export script

    2 votes

    A very simple script, create to simplify game engine export process, with minimal options.

    Center pivot : do a simple center pivot on selected objects,

    Center pivot bottom : like previously, but on the bottom (-Z) of the transformation matrix.

    Center object to world : align selected objects to 0.0.0.

    Process fbx Export UE4: Make a clean simple unreal 4 export :

    3dsMax Camera animation To Vue

    7 votes

    This script saves the animation of your camera to separate script file from what you can import to Vue.

    This is my first script and i hope the mistakes will be excused.

    3dsMax CAT Rig Resizer Script Fixed

    2 votes

    After so many requests from the Cat users about the resize process for the already rigged models, we fixed for you the CAT Rig Resizer script.

    3dsMax Ini Backup

    -11 votes

    As you know max 2014 has a bug about resetting to default configuration when max crash, it's becomes pain in the ass when you open max after crash your setting back to default, toolbar become big, caddy become active again , etc... This script do backup and restore max ini setting, so you can go back to previous setting that you already backup. You can specify directory where to save the ini file.

    Hope its useful to you.

    Thanks

    Note : after do restoring do restart max.

    3dsMax MCG Velocity Controllers

    1 vote

    MCG Velocity animation controllers.

    Animate using speed.
    Linear Velocity
    Angular Velocity

    Velocity Float:
    . A single float velocity.

    Velocity Transform:
    . A transform velocity.
    . Forward speed and orientation speed.

    Update in V1.1
    package "MCG_Velocity_Controllers_v1.1.zip" includes :
    VelocityFloatController_v1.0.22.mcg (no changes from previous)
    VelocityTransformControllerV1-1_v1.1.295.mcg (v1.1 update)

    Changes in Velocity Transform Controller

    . Added position and orientation offsets
    . Added a button to pick a start Node

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