3ds Max | All

Shader Utilties Pro

18 votes

Shader Utilities Pro (SU Pro) is a tool to create all kinds of shadings within a scene. Part of the tool is a converter, which converts foreign shadings to A&D material. SU offers the possibility of using parameters like AO and Round Corners globally on all shadings. There are 3 selection criteria for doing this: The latest addition is the Sample Curve Technology used to optimize the Sample-Types, AO, Reflection and Refraction globally for an entire scene or all materials. This has major advantages

Shader Wiring Tool

8 votes

This tool could quickly connect from your max UI elements to dx material shader parameters. example: you can use 3ds max environment ambient color to control dx material ambient color. I showed this during GDC2007 which lots people interested and want get this script. here it is.
3/30 updated with auto wire and scan wires. check the demo2 video

ShaderBuns

1 vote

- Created to improve organizing and retrieving of shaders and their settings quickly.
Features:
• Unlimited libraries
• Recursing of folders
• Create new shader libraries
• Add and Delete shaders
• Copy and Paste shaders from one library to another
• Shader previewer

ShaderConverter

5 votes

Takes various sets of materials in your scene and changes all their shader types to a user definable type.

ShaderFX

66 votes

ShaderFX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL
FX shaders for use in Max's viewport and in external game engines.

Note: this is a commercial script

ShaderFX 1.5 is now available

11 votes

Kees Rijnen and I would like to announce that version 1.5 of ShaderFX (the node-based real-time shader editor for 3ds Max) is now available at http://www.lumonix.net/shaderfx.html. This version is a free upgrade to those who have already purchased the plugin - and as always - a free demo is available for download.

SHADEVALLEY

2 votes

"SHADEVALLEY is a scripted material plugin for terrain objects generated by DEEPVALLEY. It works on MAX R3.x and 3dsmax4. The materials created by SHADEVALLEY are optimized to the shape of terrain ( slope - valley - ridge - etc ) generated by DEEPVALLEY."

ShakeCam

6 votes

Simulates camera shaking in earthquakes - explosions - etc.

Usage: take a good perspective view - go to frame where you want it to start and run the script.
Now you have a new free Camera - Camera_Shaken01 - that has a procedural shake animation layered on position track.

Shape Backface

4 votes

Defaults all shape objects to be created with the Backface Cull object property turned off.

Shape Draw Grid

3 votes

v1.31 fixed small bug (disable callback)

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