3ds Max | All

MCG SimpleGraphs

1 vote

Thought this may be useful so I'll share. This reads in a CSV or plain text file, comma delimited (data in 2nd column) and produces various types of graph for it. It does not predict when the next GFC will hit...

I forgot to record this in the video but you can animate the wedges of a pie chart with 'Point Break' too as below pic...

Align Over Range

17 votes

Aligns one object to another over a period of time.

ParameterTools

13 votes

"This script is for copying parameters within max. It is intended to save you time and nerves when adjusting many parameters at once on many objetcs. It works with objects and modifiers. I've put it into my quads - for fast usage."

DWG Cleanup

2 votes

A minor edit to the original script by Jon Seagull, providing major speedups.

Original script here:
http://www.scriptspot.com/3ds-max/scripts/dwg-cleanup

Mine just disables viewport and modify panel refresh, and disables undo. The result for me was this took a few seconds rather than minutes.

Vertex Color Adjuster

9 votes

This utility script gives you HSB and RGB sliders to shift the vertex colors on selected objects.

SplineBone

2 votes

"Allows you to create a linked bone chain that exactly follows a selected editable spline - regardless of length or segments. The bones are created from vertex to vertex. You can then use the original spline in a spline IK solution if you choose.

Hide|Unhide Skeleton

1 vote

Simple tool for hide or unhide different "skeleton" objects like BoneGeometry, BipedObject, CATBone, HubObject from your character models.
Requested by titane357
Forum topic Hide / Show bones

SoulburnScripts Updated Mar 31st 2008

9 votes

(Copied from Neil Blevins' email list)

Just a quick update with a few bug fixes and small updated features.

Max script update:

Updated several scripts, here's the major updates:

splinePainter: Fixed issue that would turn the paint button off even though you could still paint. Added Surface Offset Value, to place the spline a specified distance away from the surface. Added a way to rename the splines.
objectPainter: Added a way to add a prefix to the name of the objects.
makeObjectsUnique: Added options for refining what you want to make unique. Works on instanced controllers now (note: A max bug prevents all controllers from getting uninstanced, but it does work on most controllers.)

AttachSelection

6 votes

Takes a selection of objects and attaches them into one object.

Merge Maxfile By Layers

-10 votes

Have you ever wanted to merge a maxfile by layers? Now you can with this latest plugin for 3ds Max. This plugin allows users to merge maxfiles by layers and objects. Check out the video below to see it in action.

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