3ds Max | All

Toon Edge

3 votes

This script copies the selected object and then hides its edges based on certain criteria. Open edges - silhouette edges - edges that have different material id's on each face and edges that has faces with angles greater that the specified threshold are left visible - the rest get hidden. This gives the effect of toon outlining - it then applies a Lattice to it.

Cel Shader - Plugin Script

7 votes

A kinda Cel Shader as Material Plug-in - use the Map Navigator to tweak the downstream parameters.

Note: This script won't work properly with Illustrate!

Viewport Grabber

5 votes

This script lets you grab the currently active Viewport and save the images. You can set a timer to grab sequences - or turn on AutoGrab - which will grab the viewport every time you change something.

MR_Proxy_BakeAll

27 votes

This scripts enable you to change selected objects(with animation) to mr_Proxy objects.
And you can change some parameters of selected objects all at once.
Caution: If you wanna use property "AnimOffset", you have to apply Skin modifier or
other deformation modifier to an object, whose animation is just drived by linked hierarchy.

How to use: Just put this script to \3ds max root\ui\macroscripts\. Then, start up 3ds max,
and go to "Customize"->"Customize User Interface". You can find this script in a category "DSTRUEVISION".

metamesh Asset Manager

3 votes

a simple to use asset manager, similar to "openPipeline" for maya, but for 3dsmax. First release on it. feel free to send comments and feedback.
How to: Run the script and then go to customize-> customize user interface.You will have a new entry called metameshTools. Assign it to a hotkey or toolbar.
The first time you run it you will have to pick a folder to store projects. You can create new projects, create new assets, new disciplines, save the files etc, open merge and xref files by right clickinging on them etc... Is fairly straight forward!

ConvertEGZtoVRayMaterials

4 votes

Looks for EGZ materials in the scene and converts them to their base VRay materials. Currently only converts multi-sub materials and base EGZ mats.

Triangulator

3 votes

Changes the triangulation of an object
Works only on EditPoly

Bone Display

6 votes

Requires Avguard extensions (r5 & r6) but when mapped to a hotkey (shift+b in my case) fills a gap in max and lets you hide the bones by category.

Copy-Align-Link

8 votes

Copies aligns and links an object over multiple objects.

1. Select the Source object.

2. Select Destination objects. 

3.  Check "Unrenderable Targets" if you want to make parent objects unrenderable.

4. Give rotation offset values if necessary.

5. Press copy-align-link button. 

Aluminum Window Generator

0 votes

Aluminum Window Generator is a script that efficiently creates 3D window models in 3dsMax. With 28 window styles, it can be applied flexibly in Archviz projects while saving much time for 3D artists.

.: Compatible: 3dsMax 2018 and higher

.: Author: Wuan Hyu

If you have any comments or questions, please don't hesitate to contact us via email: [email protected]

We will respond as soon as possible.

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