3ds Max | All

Random materials by object selected

8 votes

Apply selected material on selected oblect - not by ID but Object. 'Limit 10 materials'
Example: tile - roof or vegetation.

Swatches

16 votes

Swatches 'loads' .ase files created from the Adobe Kuler website (http://kuler.adobe.com/).

Here's a screenshot of the UI:

swatches

 

Ignore the 'save name.. folder.. save.. indexr..?' buttons - they were added for personal use.

Maxscript basics #4 - Superstrings + Automation

12 votes

Demonstration of superstrings and automating tasks

PEN_Rigging_Utils

5 votes

This is an updated version of the PEN_Character_Setup script. Some of it is still not finished but there are significant changes to the Controllers area that I think will be very usful to every one.

quick create primitives

7 votes

creates a primitive at the origin - without having to drag your mouse. A bit Mayaish. :)

Raytracer

2 votes

Raytracer literally throws rays (as splines) and traces their path as they reflect off of surfaces in the scene. This is helpful if you want to visualise the path of light (or sound) and not to visualise the actual ray-traced rendering. You can choose an object of any shape. The script will convert it into an Editable Poly and throw a ray from each of its faces. Therefore, you can have parallel rays by choosing a segmented plane. If you want to throw rays in almost every direction, choose a highly segmented sphere.

Remove Viewport Background

4 votes

"Removes the background image from the active viewport. The macroscript executes backgroundImageFileName="."

Max2013 - StateSets to NetRender

2 votes

I was using 3ds Max 2013 and I realized that you cannot setup State Sets to send all StateSet to Backburner automatically, like in 3ds Max 2012 (with button "Net Render" at Render Setup), you must activate each StateSet by hand and send to Backburner. stupid, right?

It’s a very basic script but works perfectly. This script load all StateSets into a listbox (except Objects StateSet). After you click at "Render All State Sets", it will do a loop inside StateSets to activate each StateSet and open NetRender Dialog.

Camera Manager

8 votes

"A small camera manager. Allows you to select a camera from a list - make the active viewport display that camera - also displays a small preview of that camera.
Version 0.4 update: inteface updates to reflect change in scene selection. "

RandomMat

2 votes

Takes a set of materials and randomly applies them to your current scene selection.
version 1.10 Added a stat to tell you how many objects you currently have selected.

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