3ds Max | All

Muscle Editor

7 votes

"Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

Flow Extrude

3 votes

Flow Extrude is a script which extrudes selected open border edges while maintaining the meshs topological curvature.
The script can be used on multiple edges or edge loops, and is compatible with both Editable Poly and the Edit Poly modifier.

rdg::mapTileTool

5 votes

rdg::mapTileTool - a maxscript

I am currently working on a chapter
on how to handle complex [procedural] materials inside 3dsmax. It will
be accompanied by sample tools to demonstrate methods and aproaches.
This is one of them. A tool to manipulate the tiling of nested maps.

MCG Pixelize Bitmap

0 votes

This would most likely be completely useless...but do I care about what you think....not really. It was an exercise in how to process 2D array (the bitmap) in 'clusters'...so you can learn the technique from here if you can be bothered.

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

(2018 can be drag & drop mcg into viewport)

KISS Utility Suite

0 votes

Utility List
1. Common Tool Rollout
Creates a window list of commonly used tools that includes:
Extrude: Creates a new set of mesh connected to the selection that can then be manipulated.
Bridge: Creates a face connecting two selected edges.
Connect: Creates a bridging edge between two vertices.
Reset X Form: Removes all Rotation and Scale values from selected objects and places those transforms in an X Form modifier.
Bevel: Adds thickness to a selection of edges.
Convert to Poly: Turns objects into an editable polygon.
Delete Selection: Removes whatever is selected.

WkSpaceLights

4 votes

"This script simulates global illumination. Based on the skyDome principle - it allows you to choose an object as a light emmiter - it will hold one light on each of its vertices. Light color - intensity and common parameters depend either on the value of the softselection you made on the vertices - or on the diffuse map used by the support.

GTVFX-SCA_createLightSelectElements_perLight

2 votes

Creates a VRay Light Select Element for each light in your scene.

Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.

Default nameTag = "lgt_"

Edges From Vert To Vert

11 votes

Tool for edge selection from vertex to vertex(point to point)
Has interactive update so when you move the mouse over the selected object you can see what would be the edge selection. By clicking you add the current vertex. By clicking + ALT over selected vertex you deselect it. The red vertices are the selected ones - the blue is the currently selected vertex. When you click RMB the tool stops and the edge selection from the SELECTED vertices stays - if you click the RMB with ALT you clear the selection.

project on surface

3 votes

Hello,
just a tool to project JUST selected vertexes on picked object.
Workflow:
-select vertex
-run script
-click two vertex as a vector projection
-pick an object
-done

be carefull to have the vector intersect the object (in good direction)
Hope thet help

ScriptMan

10 votes

ScriptMan is a MaxScript designed to help scripters when working on big projects with multiple files. It allows you to browse the script files - open them for editing and execute them. It also supports favorites.

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