3ds Max | All

MeshsmoothControl

7 votes

Will change various meshsmooth values globally for all selected objects.
v 1.31 Fixed a slight bug in check_for_the_meshsmooth_modifier function.

waRp ConvertDummy

0 votes

This script converts all Dummies (into containers) in the scene that have objects parented to them.

It is useful when importing a scene from Maya (pressing the option Send to 3ds Max automatically converts the groups from maya to Dummies into 3ds max).

chesterfield generator

1 vote

Transform your mesh polygons into stunning Chesterfield patterns with just a few clicks! Our script takes mesh vertices and expertly deforms them to create the classic Chesterfield pattern that's both elegant and timeless.

With our user-friendly interface, you have two conversion modes to choose from. In the first mode, you can convert the entire picked mesh vertices (or sub-object selected vertices), perfect for creating complete Chesterfield patterns. In the second mode, you can selectively convert pre-selected vertices, ensuring they are arranged in a beautiful diamond formation.

ILLUSION Exporter

8 votes

Exports 3D world coordinates as 2D screen coordinates to use as Position Data in the 'Particle Illustion' by Wondertouch.

mr Render Reporter

1 vote

Overall functionality and advantages

MCG AnimHandle

0 votes

Use for easy access to bones that are 'buried' inside your mesh...

Naturally, do NOT use on Skinwrap objects as the vert count is altered.

ver 1.01: Semi-circle option, can get further different shapes by reducing the Segs of a Ring/Semi-Circle

MCG Select Verts by Closed Spline

0 votes

Installation: Scripting, Install Max Creation Graph...

Select verts by a closed spline...simple one..took 10 mins.

Galaxy System Beta

0 votes

This Utility will automaticaly create a Galaxy for you max scenes

Contact sheet

8 votes

Generate a HTML contact sheet of all objects in the scene.
For each object (or group) an image is created, and some information is displayed.
This script was originally created for a CGTalk challenge.

Disable Specular On All Scene Lights

20 votes

This is an extremely simple and small script that disables Specular on ALL of your scene lights. It will ignore any incompatible lights such as Skylights.

This is useful particularly for Mental Ray renders. I personally never use Specular in any of my MR projects, since it often creates unwanted speckles and other issues.

Check the listener window for any errors once run.

To use simply run the script.

If you want to enable Specular on ALL your lights again you can simply open the script and change "off" to "on" and run it again.

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