3ds Max | All

AutoRotateUVW

7 votes

Automatic rotate uvw elements so that their bounding box has a minimum area

MCG Gap

0 votes

This MCG finds the gap between 2 objects. This is the minimum distance between verts, not pivot to pivot. Hence, your geometry should have a reasonable amount of verts for accuracy. Thanks to Bob Dyce and Daniel Santana for the Vert to Vert distance compound.

Spacer

2 votes

Only a tool for automatic placing of an object relative to another at a preset distance

MCG Looper

1 vote

Requirements: Max 2016 + Ext1/2 + SP3. Max 2017/18

This MCG will blend the last few frames of your (vertex) animated mesh so that it will create a seamless loop. Works directly on your mesh as a modifier, no need for 'cloning' around. You can also adjust Start/End of animation easily.

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in modifier dropdown list.

FreeToTarget

9 votes

Creates an animated Target Camera based on an animated Free camera
version 1.04 works with both MAX 4 & MAX 5 - and adds position memory for the dialog.

ParticleControl

6 votes

Will change various particle system related values globally for all selected systems - even between dissimilar particle systems.

MCG Assemble Elements

2 votes

This is the reciprocal of Explode Elements, it ReAssembles your Elements from a chaotic state (of course you can do it in reverse if you so choose).

Ver 1.01: added Emit Scale

CombineMultiSub

10 votes

Converts a selection of objects with materials applied to all have a single Multi/Sub-Object material with each of its sub-materials be the same materials that were formerly applied as top level materials. This script uses the Material Modifier to give each object a specific material ID#.

One Button Auto Animate / Rotate Bones For Skinning

1 vote

I got tired of having to animate my bones by hand when I'm skinning a model, so I made this script.

It will add an animation to ALL selected objects, rotating in sequence one at a time.
Now you can skip the animation range creating stage and skip right to skinning. Yay!

Just drag the script in to the viewport, and then you can find it under the "Animation Tools" section in customize user interface.

Use:
Go to your T pose frame. Select everything you want to animate. Click the macro button. Play the animation.

VRay IRMap Merger

0 votes

This script merges multiple *.vrmap files from a selected folder. Tested on Max 2012, Vray 2.0.

The benefit of rendering separate irradiance maps is that you can use distributed rendering. As with multi-frame incremental method, the map gets overwritten if multiple machines are being used.

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