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83pig's Isolated display

1 vote

Isolated display

Instructions:

1.Isolated display,Comes with 3dmax 'Select isolated' 'are different。

2.Select the isolated object, modify the model alone, then click once to select isolatedbutton. It can be repeatedly isolated objects.

LPM 2.0 Quick scripts

2 votes

Quick scripts is the set of the additional scripts, which simplifies LPM procedures even more, saving your time. Using Quick scripts, you can create a commonly used passes (mask, UV, ambient occlusion, zdeph etc.) in just one click. Scripts like the “Object set by layer”, “Light set by layer”, “Pass by layer” allows you to quickly setup passes. The “Shots from ProSequencer” script helps you create a set of shots, using the data from the popular script ProSequencer.

OffLoad_Light.ms

4 votes

Use this script to offload the deformation rig for a selected character. The character needs to be set upusing the naming convention listed in the tutorial section.Required File: TiM_Lib.ms

Quadro buttons - hotkeys on four buttons

1 vote

Allows 4 buttons to add many features. If you are tired of running around the keyboard as a pianist and assigning a bunch of combinations, you have the opportunity to put a script and use 4 buttons for modeling (the main functions are assigned).

It works like this: Functions for Editable Polygon, Edit Poly, And some modifiers, are assigned to 4 buttons, which work in different modes in different ways, depending on which sub category you are in (or which modifier is currently selected.)
Sory for my English

Set Planted Key

1 vote

This simple script will set a planted key for a biped character.

MCG PosConstraint XYZ

0 votes

Position Constraint....with Axis controls...

If you want an Offset, simply add a PositionList first, then in Available slot, add Vu_PosContraintXYZ...then even tho it is constrained, you can still move your object to whatever 'offset'position you like.

RPManagerLite

4 votes

"RPManager is an extension of discreet 3dsmax 5.1 - intended to make the task of managing multiple render passes from a single scene file efficient and User Error free.

cbLogger - Callbacks Logger

5 votes

This Callbacks Logger script provides for an easy way to log practically all of the callback events in 3ds Max (5+)

Typical usage is when you are trying to see whether a given action signals any callback event(s) - and if so, which.

Script can be used 'as is' as well as be accessed by scripters.

For details, see the script source file.

Studio Builder for v-ray

1 vote

Bind_Surface_to_Deformer.ms

6 votes

"Use this Script to bind one mesh to another. This is a quick front end to skin wrap.It will allow you to have one object selected then rubberband to the "Driver"

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