3ds Max | All

NoiseControls

3 votes

Based on Neil Blevins 'RandomNoiseSeed' script - this is a tool to randomly modify most of the parameters of noise controllers enmasse.

FPSmove

6 votes

"FPSmove is a set of macroscript that allow you to simulate an FPS game movement inseide max.
After you select the camera you wish to use in the FPSmove Floater - you can use the macroscripts to move that camera (you can assign the macroscripts to key for easy movement)."

pile

4 votes

Selection set manager, misc functions. This script will break your scenes and cause data loss, use at your own risk... otherwise modify at your leisure.

AnimationRangeExporter

9 votes

This script is designed to assist in exporting character animations for games. The basis of this script is that it creates a note track for the rootnode. Note keys for this track will determine the START and END of your designated (named animation). You can quickly go to each named animation via the dropdown list. Export Int will export the current named Animation.

lineManipulator

8 votes

Scripted Manipulator for Lines with or without Extrusions

Visibility keys

2 votes

Its simple script for adding Visibility keys.
It also has functionality to delete all animation keys in scene.

Dist

4 votes

Gets the distance between 2 vertex - get the length of one or more edges.
Watch the example movie

Orionflame

4 votes

Orionflame is a production-proven polygonal & subdivision surface modeling system for 3ds max. This version includes countless improvements over version 2 and is written from the ground up.

Visit orionflame.com to view the extensive library of example videos showcasing a majority of the unique features Orionflame has to offer!

Variable Control

16 votes

I made quickly a small script to control if a variable is already used or not.
It gives you the variable value as well.

Controller Assigner

4 votes

Allows you to assign unique or instanced controllers to multiple objects at once.

Syndicate content