3ds Max | All

BackgroundImager

10 votes

An example script to render a background image at the same size as the VirtualFrameBuffer. Can also - be used to resize an image. Modify to incorporate in a script.

Centre Pivot

6 votes

Centres the pivot point of the selected object.

Camera List Navigator

3 votes

This Simple script just helps you navigate through all cameras you have on your Max scene with a few clicks.
0.95 Features are :

Golf Ball Maker

9 votes

"Make A Golf Ball Script.
Click to view Screenshot"

GTVFX-SCA_RenderSettingsHelper

2 votes

 

This tool exposes the main VRay settings that contribute to the quality of the final rendered image and puts them into one quickly accessible dialog.

I recomend using this in combination with the VRaySampleRate render element to fine tune your renders for speed and quality.

 

 

 

PDB-O-Matic!

8 votes

Used to generate a .PDB (Protein Data Bank) defined molecule. Works in r3.x thru r4.x - & VIZ4! *WIP! - NOT fully realized - but still very functional...

Toggle Material

0 votes

Toggle Material is used to toggle material in viewport just by using 1 click.
It will show selected object material or toggle all scene material if there is no selection.

How to use:

  1. Run the script
  2. Select Object/s or Nothing
  3. Toggle Switch

Installation: Drop The file in max viewport and go to Customize > Customize User Interface > Toolbars > Category: .timo > .timo Toggle Material

BigBrother

8 votes

Creates a list of various scene properties - to show what parts of the scene the animator may wish to optimize - like shadow maps that don't need to be as big - or uncollapsed modifier stacks that are too deep - etc.

Flip_Normals_and_Collapse_Stack.ms

3 votes

Use this script to add a normal modifier - flip the normals then collapse the stack

Wire_X_Rotations.ms

7 votes

This script will wire the X rotations from target objecct tothe curently selected object.

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