3ds Max | All

Gridify

6 votes

Select a mesh and split it (or any Sub-Object Face selection) interactively

Add_TurboSmooth_Modifier_1.ms

6 votes

This script adds a turbosmooth modifier with an iteration of 1

Reindeer Free

4 votes

Reindeer the node based render manager for 3dsMax is FREE to use during 2022 and probably longer.

Reindeer has been used for many years on lots of projects. It's a flexible tool not just for rendering. Use it for automating rendering or simulations or storing scene specific scripts in the scene file. Check out videos at the following link:

https://vimeo.com/channels/1054454/videos

It is free for the time being (possibly forever), due to the costs of making it commercial being higher than the revenue (classic lose-lose).

MCG Runes

0 votes

MCG Runes font (Elder Futhark)...

Attach_DeformRig_From_External

7 votes

Use this script to onload the deformation rig for a selected character from an external file. The character needs to be set up using the naming convention listed in the tutorial section.Required File: TiM_Lib.ms

Name Checker

2 votes

This script check duplication of name in Objects, Materials, Effects, and Atmosphere. This script can check with ignore case. If ignore case mode is on, checked as " A and a is same" Because 3dsmax often ignores case of name.

Name checker UI image, name duplication check tool for 3dsmax.

 

Large Object Manager

12 votes

Allows you to set objects over a certain number of faces to appear as a box. Aids navigation in polygon-heavy scenes.

AnimRangeSetter

8 votes

Enhancement to MAX's Time Configuration & VCR functionality:
- Allows quick - convenient setting of animationRange start and stop times.
- NamedRanges can be stored for quick recall.
- NamedRanges can be saved/loaded for future use.
- VCR provides KeyStep and FrameStep modes (forward/backward).
- VCR allows Play/Play Selected - and VariableSpeed Play.

Begins

I started 3 months ago a modeling and animation formation using 3Dsmax and eventually other softwares like Zbrush.

I began my exploration a few weeks ago to learn by myself and experiment things to be at the top of my craft. I'll try to post as often as possible new renders of my creations on this blog so maybe advanced people can help me giving constructive critics.

thanks for helping and watching my progression!

Add_MeshSmooth_Modifier_1.ms

5 votes

This script adds a MeshSmooth modifier with an iteration of 1

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