3ds Max | All

Copy Material Editor

0 votes

Simple script to make a mesh snapshot of Medit materials.

Mass Export

4 votes

Exports all MAX files in a directory to the specified file type.

shifted

15 votes

very simple script to shift key based on any object distance will shift key from them with randomizing option very easy very simple i changed the use of qsort fun with much better way i improved the overlapping here with other object baked to identify the range of the animation i attached the ms file to preview the code

Rename Macroscript

4 votes

Rename is a Macroscript that allows you to rename multiple objects in a scene simultaneously. It has options for prefix - suffix - base - and numbered.

Pass Monkey

2 votes

The PassMonkey is the precursor to the RenderMonkey that is currently in development. This allows you to set your scene based off of your selection sets and your saved render presets. Has controls for environment background maps - toggling atmospherics and effects as well.

Remove_Multiple_Bones.ms

5 votes

This script will add the skin modifier to the selected objects. Then the initial settings will be set.Finally the add bone dialog will then come up.

miauu's Fit Camera to Objects

0 votes

UI_Align_Pos_Rot_Scale_Choose_Type.ms

3 votes

Align Position Rotation and Scale of selection to target from Center to Center

Clay Magic

7 votes

Helps with plugin Clay Studio when you have a lot of different meshes in your scene.

Blender Scale

1 vote

3dsMax Script for Appling Scale on Sub Levels Similar to Blender ,

  • Works with Editable Spline, Editable Mesh, Editable Poly Objects .
  • Depends on Current Coordinate Systems , (Coordinate Center not Used) .

UPDATE 1 :

  • Add "Middle" as Center of Scale .

  • Add Support for Edge and Face/Poly 

UPDATE 2 :

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