3ds Max | All

SelOpen

1 vote

Selects faces with open edges.

BaseJump

7 votes

"BaseJump is a callback script manager which will let you :

  • Jump to BaseObject level in the modifier stack whenever an object is selected
  • Jump to a specified modifier class on the stack (if present)
  • Jump to a specified level on the modifier stack (if present)
  • MCG Valensine

    0 votes

    Forgot your flowers ? Forgot your chocolates ? Don't panic, it's MCG to the rescue...with a little help from Stu Pid. Yes, impress your partner with this MCG and it'll be alright on the night... (please engage in Make Up mode with discretion...)

    Diffuse On-Off

    5 votes

    Simple switches for diffuse on/off texture in viewports by object selection. No need to goto the materials panel anymore

    Create_HI_IKChain_Pro.ms

    7 votes

    This script is for use with the naming convention described in the Tutorial section.Once the IK chain is created you will be prompted for the creation of an upnode object as well as a controller for that upnode.The script is still in development and will become much more robust in the near future.

    Playback Speeds

    2 votes

    This tool allows the user to quickly change the playback speed of their animation while it is being played. Simple buttons grant the user the ability to play Max's timeline at ¼x - ½x - 1x - 2x or 4x the regular speed.

    MCG Safeframe

    2 votes

    Dave Wortley requested this so here it is...how it is intended to be used I do not know so you'll have to ask/wait for Dave to do something with it.

    I based my MCG on this if you'd like to see the orig setup.

    http://www.scriptspot.com/3ds-max/mcg/mcg-imageplane

    Top Gun version: say no more !!!

    Trajectory Toggle

    5 votes

    This is a script that is used as a custom attribute that will allow you to
    select this button then select an object in the scene and it will enable
    trajectories. This is a speedy way of allowing your rig to incorporate
    animation. Great for animators.

    GTVFX-SCA_populateAssetToSelection

    1 vote

    This is definitely a special needs tool. It's not one that would be needed very often, but when it's needed it saves hours of time.

    Takes a collection of nodes parented to a master CTRL and populates them to the transform of a selected group of nodes.

    MissingUVWSelect

    5 votes

    Takes your selected objects and selects any objects among them that do not have a UVW mapping modifier present. Useful for finding objects that may require mapping coordinates in order to render. Will only select geometry - not lights or helper - etc. Written for Flappy.

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