3ds Max | All

IsolateByMaterial

1 vote

Like SelectByMaterial - but instead selects all objects in the scene that has the currently selected meditslot material assigned to it (even if those objects are hidden) and then hides everything else - effectively isolating the objects in your scene that have the current material applied to them

show end result

8 votes

shows end result duh!

Controller Daddy

4 votes

"Assigns either EulerXYZ - PostionXYZ - or ScaleXYZ to one or more selected objects. "

Facescape

3 votes

The 'face-scape.ms' script contains a bunch of functions for randomly extruding sets of polygonal faces on a mesh and a simple utility that uses them. You can use it to add complex building-like detail to meshes or face selections in a mesh to simulate ci

Attach_DeformRig_Light

7 votes

Use this script to onload the deformation rig for a selected character. The character needs to be set upusing the naming convention listed in the tutorial section.Required File: TiM_Lib.ms

Mad System 1.00

0 votes

Mad System is an easy attribute script to help you on timber construction. Please read the instructions in the rar file and enjoy!

Add_TurboSmooth_Modifier_0.ms

6 votes

This script adds a turbosmooth modifier with an iteration of 0

Vray ACES Convert

1 vote

This Script is intended to convert Gamma Workflow scene to ACES OCIO. It will convert any kind of Vray materials, and also VrayLight, Vraydiplacement Modifiers, VrayFur, Chaos Scatter, and Forestpack bitmaps.

it does everything automatically,first it will convert any 3dsmax bitmap to vraybitmap, then it will set diffuse, reflect, translucent, self illum, fog color, environement bitmaps to "srgb-srgb", or to "none-raw" if bitmaps are .exr or .hdr, while other bitmaps are set to "none-raw"

place dummys

7 votes

Places a new dummy at the center of all selected object - with rotation and position.

Collapse_Selected_To_Poly_At_Origin_Keep_Pivot_Location.ms

3 votes

This script will collapse an object to a polygon at 0 -0 -0. This script will preserve all the properties and the UVW's. Keeping its' pivot LOCATION.This should be used in special cases as in feather for a bird that need to keep thier pivot point locations but still need to be collapsed.

Syndicate content