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-- It solves the problem with flipped faces (problem that can't be fixed just with resetXform) that happens by using the default mirror tool on objects that are in a container.
-- It mirrors along the pivot point of the topmost container (in the chosen axis). If there is no container then it mirrors along the first object in the selection.
-- Flip UVs, mirrors the UVs of all selected objects to compensate for the mirrored objects.
-- Copy Materials, makes an identical COPY of the same material as the original counterpart of each mirrored object.
Submitted by Neil Blevins on Fri, 2006-10-20 20:45
5
votes
Mirrors the selected object along the X - Y or Z world axis - with options for copy or instance. Like the mirror tool - but lets you do some common mirror operations with far fewer mouseclicks.
If you don't like the default position of the V-Ray frame buffer, or, if for some reason you lost the VFB and it's not appearing on your screen, this video will show you how to control the X and Y coordinates of the VFB on the screen.
Submitted by Michiel Quist on Fri, 2006-10-20 20:45
7
votes
Basicly this is a personal script wich I made to speed up extruding and UVW mapping. This could be a useful script for people who draw splines in AutoCAD and extrude them in MAX. The properties that you can copy are: material - modifier(s) and z-position.
Made for hotkey use - if any lights are visible - the script hides the lights - if all lights are hidden - it makes all light visible. Good for quickly hiding and unhiding all your scene lights. Note: While there is a toggle under display to show or hide lights - if you hide a light and then uncheck that box - the light is still not shown because you manually hid it.