3ds Max | All

RenderSettingsControl

8 votes

Allows you to change various parameters in the rendering dialogue. Also lets you save these parameters out as files to be used later.

UI_Align_Scale_Y.ms

5 votes

Align Position Rotation and Scale of selection to target from Center to Center

LockUnlock_Rotation_X_Lock.ms

1 vote

Enable X Rotation Lock for the selected objects

EasyIncludeExclude

1 vote

This Script will simplify the process of including or excluding objects from lights.
Instead of choosing objects from the list as usual, you just need to select both objects and lights and click the corresponding button (include or exclude), for each action you can either add to the current list or replace it completely or even remove selected objects from the list.
No more endless scrolling to find the objects you need to include or exclude!
Also works on multiple lights selected.
Tested With Standard,Vray and Corona Lights, might work with other renderers...

UI_Align_Rotation_Y.ms

1 vote

Align Position Rotation and Scale of selection to target from Center to Center

UnHide_All_Ctrl_Objects.ms

6 votes

"Use this script to unhide all "Ctrl" objects"

The Rig Vadar

2 votes

small script

rBMultiMat

3 votes

 

Maxscript for simplify many materials into one multimaterial.

Select objects with different materials, click “multiMat”, all material in selected objects will become 1 multimaterial.
Works like generate multimaterial when attaching ePoly objects, only it operates on nodes.
Usefull for working with many materials in scene, or maybe just to condense multimaterial.

Working in 2 mode:

SelectedVert_Increase_Effect_by_point05.ms

4 votes

Bind this script to a hotkey and use it to additively increase the weight for each vert for the selected bone.

WipeLayerManData

2 votes

Destroys all layerman information for selected objects.

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