3ds Max | All

Timeline Addon

83 votes

Timeline Addon 2.0.8-42

Adds more functionality to the 3ds Max timeline. You can:

  • adjust timeline start, end, slider and length
  • navigate through frames and keys
  • move, select, align, reverse keys
  • set timeline bookmarks
  • show info about ram and cpu usage

BG Switcher

153 votes

Morphix

25 votes

Morphix reorders the vertices of one model to match the vertex order of another model. This obviously only works for models which share the exact same number of vertices, edges and faces. Also, the topology of both objects have to be the same.

Labyrinth

-9 votes

Fast Architecture

9 votes

 

Fast Architecture generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a building at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.

BookScatter

9 votes

Bookscatter v0.5

Here is a script i started writing for a project i am working on.

Its in the early stages of development, but since it works ok in the tests i did  i decided to share it with you so i can get some feedback. Right now the script is encrypted but i will release it under GNU GPL license when i finish it.

FS Scene Converter (FStorm)

6 votes

FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.

This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.

It's not a simplicity converter, it's keep all the compatible settings...
Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...

Convert all the scene or only selected Object... See how many instance it's necessary to convert...

Real time informations for the convertion state.

PolyNurbs 1.0 - Released

20 votes

PolyNurbs is a tool to convert nurbs objects to quad poly.

Polynurbs

A lot of us want to use nurbs or spline to make our quad meshes. I have tried a lot of solutions, scripts, surface modifier, turn to poly and detriangulate... but no one works as we want.

With PolyNurbs you can:

Random Selector

47 votes

This script allow you to select random vertex-edge-border-face-element parts of the object (it works on Editable Poly converted objects), or objects in the scene. There are three different selection algorithms in vertex-edge-face modes.

UniAttach-Detacher

21 votes

v3.07 Added fix for detached detach geometry if the source object had incorrect mesh issues.
Добавлено исправление отсоединённой detach-геометрии, если в исходном объекте были проблемы некорректной сетки.

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

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