ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
This script generates a texture atlas out of the selected objects, and manipulates their UVs (and if necessary, their geometry as well). Currently only Multimaterials and/or Standardmaterials (with bitmaps in diffuse channel!) supported.
Texture atlasses especially are important for real time applications and game development. Check http://developer.nvidia.com/object/texture_atlas_tools.html to see performance comparisons.
Features:
- geometry slicing
- padding
- simple packing algorithm
- editing many objects at once, thus creating only one atlas for all of them
Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.
Submitted by JokerMartini on Mon, 2013-06-03 06:22
10
votes
*NEW* Utilities in ATK 1.174 VIDEO 'Flippin' Flaps': One click animate the unfolding of your mesh faces. VIDEO 'PathRig': Generate paths that are guided by target nodes, these paths can act as trajectories, path deforms or both.
TreeLinker': Link objects together by distance from an object to the next object.
AutoModeller Pro is an incredibly advanced, game-changing, native and heavily multi-threaded plugin(C++) for 3ds Max (2010-2022). It allows you to apply or paint a group of meshes as "geometry texture" onto your existing 3ds Max scene geometry.