Camera Resolution Mod
Version:
1.10.1
Date Updated:
06/19/2023 Camera Resolution Mod is a modifier for 3ds Max which allows you to set the render resolution for each camera individually.
Additional Info:
Changing the resolution will occur whenever you select a camera or change the viewport window to the camera.
Lite Version:
- Storing custom presets not available.
Changelog:
v1.10.1
- Added support for 3ds Max 2024.
v1.10
- Added option "Move Time Slider".
- Added renaming and updating of presets.
- Fixed error "Attempt to access deleted modifier" when closing 3ds Max.
v1.07
- Added buttons for dividing / multiplying resolutions by 2.
- Added button "Swap WH".
- Added checkbox "Transform Lock".
v1.04
- Added option "Active Camera" in the update settings.
- Fixed bug with the addition of presets in older versions of 3ds max.
- Fixed bug where the resolution in the Render Setup window was not updated after changing the parameters or applying the preset.
v1.01
- Fixed bug with resolution setting when the aspect ratio is on.
v1.0
- First version.
Version Requirement:
3ds max 2010 - 2024
Comments
yes there is a way :) check
yes there is a way :) check this Render Batch Helper
Youtube, Gumroad
Batch Render
Unfortunately no. The modifier does not work with Batch Render.
bodyulcg.com
Is there any way I can copy
Is there any way I can copy all scene camera resolutions to batch render Automatically?
www.waseem3D.com
The error "Attempt to access
The error "Attempt to access deleted modifier" is fixed in version 1.10.
bodyulcg.com
it really gives error message on max closing
Hello ! Unfortunatelly it really gives error message on max closing ..i use corona camera ...
MAXScript Callback script Exception
-- Runtime error: Attempt to access deleted modifier
IT SURELLY HAPPENS WHEN CLOSE SCENE FROM THE MODYFIER APPLIED CAMERA ...WHEN CLOSE SCENE NOT FROM CAMERA NO ERROR MESSAGES APPEAR!
DONT KNOW MAYBE THIS IS NOT SOLUTION BUT THE ERROR MESSAGE DISSAPEAR AFTER BLOCKING THIS STRING IN YOUR CODE
332 --callbacks.addScript #selectionSetChanged "crmUpdateOutputSize()" id:#CameraResolutionMod
Please write, does this
Please write, does this always happen? Did you test it on other cameras, for example Physical Camera?
If possible, duplicate your answer to 'contact (at) bodyulcg.com'
bodyulcg.com
Error on Max closing
I'm trying the last lite version but when I close 3ds this error appears
MAXScript Callback script Exception
-- Runtime error: Attempt to access deleted modifier
I've never seen it before and it pops up on closing only if the modifier was applied to a camera in the scene.
P.S. I'm using 3dsMax 2020 and Corona Cameras
oops
My Macros was not Working Properly sorry for that , Now its Fixed .
- Drop the Mzp file to Viewport or run it from Scripting Menu , it will Remove the Old one Automatically .
- it will Show when you Select Camera and rightclick .
Youtube, Gumroad
.
Thank you all!
@zrK
This is a 3ds max bug. Just try adding any other modifier like Attribute Holder and the 3ds max will freeze. Also very similar bug appeared in 3ds max 2020. If you turn on "Auto Vertical Tilt Correction" in the physical camera and add any modifier, 3ds max will also freezes. But this bug fixed in 2020.2.
About switching resolution, this is a limitation of 3ds max. Keep the render settings window closed.
Here in the beginning it is written about this: Render Setup Dialog
Yes that's right. If you select the camera with the modifier, the resolution from selected camera will be applied to the render settings in 3ds max, and this change will be displayed in all viewports.
bodyulcg.com
issues
Hi, first of all, many thanks for your usefull script, it's very promising !
I'm facing some issues though, will you please plan to fix those ?
As cmjohncheng already stated, i have also the problem with lens shitft, stopping the vray rendering and freezing 3ds max then.
Besides that, i have a few issues where the resolution does'nt switch correctly, while the render settings windows is opened.
Selecting different cameras in other viewports changes the resolution / ratio of the camera viewport !
Regards,