3ds Max | Scripts

HexLattice

43 votes

A simple script to create either hexagonal tiles or a mesh with hexagonal holes in it.

Simply run/drag into max to start the interface.

All tiles are instanced by default for your convenience :)

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TerrainAxe

18 votes

2022-04-08

  • Fixes an issue with subdividing splines that create too many vertices
  • Fixes a bug that causes polysitch,quickStitch and placemesh stop working when dealing with vertices fewer than 100.
  • Add a missing arrow of Straight + Right for TrafficlineSys.

VRay Studio Tools

5 votes

Tools for studio setup and soft studio light.

FlexUI

3 votes

Framework for flexible placement of rollout controls.

  • Controls that normally cannot be resized can be resized.

  • Supports 23 types of rollout controls. (comboBox, subRollout and timer are not supported)

miauu's Mini Transform Type-In

4 votes

 

 

Quick Environment Script V2

5 votes

Universal Material Converter

3 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline, FStorm, ART, Arnold, Octane, Redshift (beta)
Coming up: Maxwellrender (maybe)

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

VTrack

2 votes

If you work in vfx field then you will appreciate this tool, VTrack is a vertices tracking scripted tool that allows you to track a selected vertex or an averaged vertices position of a deformed mesh (Alembic or point cached) and create a point helper with a backed animation of the tracked position.

You can use it later as a source for your effect ( blood burst, explosion... you name it) or you can turn on that point animation trajectory so you can visualize the animation path of that area in the mesh.

Strip Paths from Bitmaps

3 votes

Removes current paths from all bitmaps in the scene. Primarily for getting rid of irrelevant paths on files recieved from users on other systems.

This functions in a similar way to stripping paths manually in asset tracking, but when doing that I've found that it can lag a lot and sometimes fail to strip some of the paths until you do it multiple times.

Bad paths can cause lag when Max tries to search for the missing textures, especially when they're pointing to a nonexistent network location.

Blinds Object

11 votes

"AEC object - parametric window blinds. The idea is to use them for distance shots of curtain wall office building facades - and use a script to randomize blind type - open % - etc. to make the offices look more inhabited."

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