3ds Max | Scripts

UniAttach-Detacher

21 votes

v3.07 Added fix for detached detach geometry if the source object had incorrect mesh issues.
Добавлено исправление отсоединённой detach-геометрии, если в исходном объекте были проблемы некорректной сетки.

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

SolidRocks

569 votes

SolidRocks V2.4 is out !!  Support for V-Ray 6 (hotfix 2) and  MAX 2013-2023 ! 

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.

Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

SolidRocks includes new tools for both VrayMasters and Beginners:

All for UE5

1 vote

Description:
This MaxScript is designed to save time working with Unreal Engine 5.

AllForUE5

Features:
- Create folder structures based on the layer names;
- Export objects from 3ds Max to Unreal Engine;
- Copy the Position/Rotation/Scale;
- Copy Camera and Lights;
- Copy Colors;
- Create a UVW Map or Unwrap UVW separately or together;

Material Texture Loader

5 votes

Description
  The Material Texture Loader loads in textures and instantly creates advanced materials.
  Use pre-defined or customized map and material settings to build re-usable material setups.
  Fully supports Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane, and Standard map and materials.
 
Main Features

  • Automatic texture channel recognition 
  • Parameter linking for all texture mappings
  • Predefined Color-spaces: ACEScg - sRGB - linear-sRGB - Raw - Gamma - Auto
  • Mapping: Tiling - Real-world - Tri-Planar -  Random Rotation - Spherical
  • Live edit settings and disable channels
  • 2-Sided materials
  • MaxScript commands
  • UDIM map loading
  • Drag and Drop
  • Presets

Get it on Gumroad
Latest version: 1.830

AnimLayerCleaner

1 vote

Bugged Animation Layer Cleaner for 3ds Max

ProColor

4 votes

Advanced Wirecolor Tool

Features

-Randomize Wirecolor
-Gradient Wirecolor
-Realtime Wirecolor
-Batch Wirecolor to Material Converter
-Batch Material Eraser

This script is now deprecated.

Use the latest optimized version: WireColor Pro

xCalc

1 vote

Simple Calculator with History Feature

RandomX

1 vote

Transform Randomizer for 3ds Max

WireColor Pro

1 vote

Object color randomization, instance sync, gradients, and material control for 3ds Max.

MultiMatte Tamer

1 vote

This script makes it very easy to apply Object ID's and store the MultiMatte Render Elements.

Objects are selected within the grid table. If objects and layers in your scene are not recognized by its name this script will not be much use.

  • Add Button will add another additional numbered ID button.
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