3ds Max | Scripts

pixelPack

9 votes

pixelPack allow to Pack yours UVW with a space around clusters adjustable in Pixel.

Advanced Sweep

15 votes

A curve-controlled scripted sweep modifier. As of now, both the Interpolation and Profile animation rollout UI items are just placeholders for non-implemented stuff. Using curve controls this way is pretty much experimental and as such, I wouldn't advise using this in production - better collapse it or make a pointcache and use that instead.

Material Name to Mat ID Name

2 votes

Material IDs are blank by default. This populates the blank names by copying the names of the current submaterial, ignoring undefined materials and slots that already have names in them.

Written in Max 2016, but should work in all other recent versions as well.

Smart Collapse

5 votes

Here's a script that avoids many of the shortcomings of the standard - shipping Collapse Utility. Hope you find it useful.

Batch Merge

38 votes

Quick script to merge multiple files in a scene quickly.

Changelog from 1.3: Added support for many file formats for merging including

fbx, prj, dwg, dxf, ige, igs, iges, max, 3ds, shp, skp, stl, obj

 

AutoMultiMatte

53 votes

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

crumena

0 votes

crumena is a tool launcher that allows you to organize the tools you use often.

Customize your workflow with crumena and get the best experience possible!

Please refer to the official website for details: https://crumena.jcgs.co.jp/

crumena-1.0.7:

・Prepare installer
・Create "Views/crumena" menu
・Made the window size smaller than before

Face Pose Saver

1 vote

A 3ds Max script to save key positons of the face witch is controlled with sliders

Video link

GitHub link

ABOUT THE SCRIPT:
It's a tool for animators to save key face poses and speed up work. It's gets the position of the selected sliders and do a snapsot on the viewport and save as a button. First you have to set the "CHR" as the charachter name and set the path where the picurates begin saved.

Custom Graphic User Interface Modifier

10 votes

Custom Graphic User Interface

Isolate by MatID

1 vote

super simple scripted modifier that allows you to hide or isolate parts of your geometry by Material ID.

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