3ds Max | Scripts

Camera I/O

32 votes

Camera Import Export tool. This script makes possible camera transfer between MAYA MAX and LIGHTWAVE.  Suported properties are Position, Orientation, Lens, Render W/H, FilmBack, Aspect ratios. Final result is 100% match in render image. Camera is with preserved  time and mesurment UNITS, Corect Up axis.

Now The final release is done (i hope). I did 2 versions of the script, furst is constrain based transfer (motion blur and gimble lock issue), other version is rotation based. Both do the same.

Mapped Wirecolor Range

3 votes

Discription:
This Script creates the largest possible separation of color values (based on Hue, Saturation and Value) for the amount of selected objects. The script generates a color spectrum that can be mapped in 4 different ways:
- by name order
- selection order
- distance to node
- random order

It also can set object ID for objects where the colors are repeating.

Edges To Curve / Rectification

4 votes



Kitbasher 3dsMax

9 votes

antiNURBS chamfer

6 votes

Usefull tool for antiNURBS modeling technique.

It can chamfer whenever other vertices or edges on the way, the script will eat them all and you'll nice and clean regular geometry along the edge.

For evaluation of the script you'll need to:

1. Select ONLY ONE edge loop of one EditablePoly object. When you've done, run the script and adjust a radius of a chamfer.

2.Then press OK and get the result.

Stretchy IK Chain

7 votes

This script will convert a bone chain into a stretchable IK chain, in either squash or scale mode. Just double click the first bone of the chain and run the script.

The macroscript will be under the "Toke Scripts" category.

AttachToSurface

1 vote

The macroscript will attach the objects from the list to the nearest point on the surface of the picked object.

P_TexturePathManager

6 votes


P_TexturePathManager is a script that manages the texture path.
The basic functionality is similar to Asset Tracking, but provides some distinctive features.

- Texture Preview
- Texture selection from map type (ex: Normal map texture Select etc.)
- Select material From texture
- Set multiple file paths (path only / with file / copy file)

Game Rigg to Character Studio Biped

14 votes

gametobiped1

 

<removed>

1 vote
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