3ds Max | Scripts

AUTOCAT 3DSMAX 2022_2023

0 votes

Update of the mixamo's "AUTOCAT" tool for max versions 2022-2023. The scripts are not tested with other max versions but there should work with max versions up to 2014.

Make sure that your "bones" are imported as helpers.

Mixamo reserves the copyright of the scripts. This was created for self-improvement purposes on maxscript.

World Scale UV Tiling

4 votes

I have a material library in Unreal that uses real-world values to calculate how much they should tile.

I needed the ability to apply any material to any mesh in Unreal, including custom unwrapped ones, and have the materials be at the same scale. This script solves that issue.

If I wanted to solve this manually:

Camera Converter

6 votes

Small script used to convert cameras from one type to another. It currently supports Corona Camera, Vray Physical Camera, Fstorm Camera, 3dsMax Standard Camera and 3dsMax Physical Camera.

Note that it may not work if you don’t install the renderer corresponding to that Camera in 3dsMax. It does not require a license of the software, so you can install a trial version of the application if you just need to convert it to your renderer.

MAIN FEATURES

Select By Face Area

2 votes

sfba
Simple tool for selecting polygons by area with a few options

Rapid Resize Modifier

8 votes

Scripted Modifier that extends the Xform Modifer.   Allows you to non-desctructively scale objects to precise real world dimensions.  Works on both single and multiple objects.

Version 1.4:  Fixed a major bug related to opening scenes that have the modifier in use where a script error would occur.  Pivot offsets are now stored and loaded with the scene.  Thanks to Yue Fan for reporting the bug.

Wild Wild Verts

1 vote

wwV
Wild Wild Verts is a simple tool for randomization and relaxing verts position

BlockRender

1 vote

 

The BlockRender one click region rendering plug-in, allows you to customize region rendering and view the results directly in the viewport, and save the rendered image automatically or manually.

 

[Main Functions]

--Customize region rendering and view results directly in viewports

--Automatic and manual image saving

sorry!I don't know where the script of the plug-in is. It will be uploaded later.

Hammer Skin Tool For 3ds Max

1 vote

Hammer Skin Tool for 3ds max

Macroscript is under "Savas" Category
Script works on selected vertices on skin modifier.
It does not work as expected on first couple of button clicks, But starts to work properly after third button click.

Paid one and free variants are the same. You can grab whichever you like.

Should work after Max 2019 update 2. Tested on Max 2022

Pixel Painter

4 votes

Paint and animate pixels on any grid.

Upload mistake

-1 vote

Apologies. Something went wrong with an uplaod.

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