3ds Max | Scripts

Copitor

119 votes

Copitor allow you to quick copy/paste selected objects to another Max scene or in another Max if you have 2 3dsMax open. I also like to use it like as a "quick backup" for try something, and to be sure to loose nothing :)

Installation: Drop The file in max viewport and go to Customize ==> Customize User Interface ==> Category: zOffTy Tools ==> Copitor

Copitor installation

Primitives Default Override

30 votes

If like me you constantly zero out the segments of planes, cylinders and other tubes and cones you create, this script is for you.
It replaces the primitives creation macroscripts shipping with 3dsMax so that :
Cylinders, Tubes and Cones : Height Segments = 1, Sides = 16 (18 is only symmetrical on one axis)
Planes segments = 1x1
Teapot segments = 8 (as suggested by a good friend of mine ; this Teapot deserves a face lift)

I recommend putting it in the following location so that it overrides the one in the max root folder :

Multi-PhysX

29 votes

Un petit Maxscript qui permet de régler les paramètres de base du PhysXsur les objectssélectionnés. Il évite d'avoir à régler le PhysX des objects un par un.

N'hésitez pas à me faire savoir si voussouhaitez que j'ajoute d'autres fonctions.

Cleaning PhysX Menu Duplicates

13 votes

If you customize your UI a bit and have installed the "3dsMax 2011 Subscription Advantage Pack" or the NVidia PhysX utility for 3dsMax, you should notice that it adds menus to the Customize Dialog every time you run 3dsMax. In a month or so, you will probably have to scroll over a thousand duplicates in the Customize Menus Dialog.

I had a quick look in the PhysX MaxScript files, but I don't want to mess with it. Instead, I made this simple script, that will remove all PhysX menus when 3dsMax shuts down. Don't worry, they'll be added again next time you start.

RTTassist

538 votes

 

About:

Weld vertex selection to the last selected vertex

27 votes

Drag-n-drop miauu_WeldToLastVert.mzp to 3ds max. Go to Customize - Customize User Interface. Under "miauu" category you will find "Weld to last vertex".

Works with Editable_Poly and Editable_Mesh obejcts and Edit_Poly modifier.

The best way to use this script is to assign a hotkey.

Batch Asset Re-Path tool

10 votes

Normal 0 false false false EN-US ZH-CN X-NONE

Spring Magic

190 votes

Spring Magic is a script for adding quick secondary animation to splines,bones and biped.
Current version not supported with CAT (Character Animation Toolkit). Might support CAT in the future version.
SpringMagic is available for Max 9 and above.

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EdgeFinder

52 votes

Example

I wrote a script that finds the edges of a mesh and creates an edge map and/or creates roughed up edges on the mesh. Just pick a mesh and choose your settings and the script will render out a map for you. The script tessellates the the mesh and colors the vertices black where ever it finds corners, so you can choose if you want the high poly mesh or just bake a edge map to use on the low poly mesh.

Updated!

ScriptOrganiser and Organiser[new]

56 votes

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